Exemple #1
0
        /// <summary>
        /// overrides the <see cref="Solid.Refresh()"/> method.
        /// </summary>
        public override void Refresh()
        {
            VertexList.Clear();
            EdgeList.Clear();
            FaceList.Clear();
            EdgeCurveList.Clear();

            Vertex3d A = new Vertex3d(xyz.Null);
            Vertex3d B = new Vertex3d(new xyz(Size.x, 0, 0));
            Vertex3d C = new Vertex3d(new xyz(Size.x, Size.y, 0));
            Vertex3d D = new Vertex3d(new xyz(0, Size.y, 0));
            Vertex3d E = new Vertex3d(A.Value + new xyz(0, 0, Size.z));
            Vertex3d F = new Vertex3d(B.Value + new xyz(0, 0, Size.z));
            Vertex3d G = new Vertex3d(C.Value + new xyz(0, 0, Size.z));
            Vertex3d H = new Vertex3d(D.Value + new xyz(0, 0, Size.z));

            VertexList.Add(A);
            VertexList.Add(B);
            VertexList.Add(C);
            VertexList.Add(D);
            VertexList.Add(E);
            VertexList.Add(F);
            VertexList.Add(G);
            VertexList.Add(H);

            Vertex3dArray_2 Border = new Vertex3dArray_2();
            Vertex3dArray   VA     = new Vertex3dArray();

            Border.Add(VA);
            Face Face = null;

            VA.Clear();
            VA.Add(A);
            VA.Add(B);
            VA.Add(C);
            VA.Add(D);
            Face = Face.SolidPlane(this, Border);
            // FaceList.Add(Face);

            VA.Clear();
            VA.Add(A);
            VA.Add(E);
            VA.Add(F);
            VA.Add(B);

            Face = Face.SolidPlane(this, Border);
            // FaceList.Add(Face);

            VA.Clear();
            VA.Add(B);
            VA.Add(F);
            VA.Add(G);
            VA.Add(C);
            Face = Face.SolidPlane(this, Border);
            //  FaceList.Add(Face);

            VA.Clear();
            VA.Add(C);
            VA.Add(G);
            VA.Add(H);
            VA.Add(D);
            Face = Face.SolidPlane(this, Border);
            //  FaceList.Add(Face);

            VA.Clear();
            VA.Add(D);
            VA.Add(H);
            VA.Add(E);
            VA.Add(A);
            Face = Face.SolidPlane(this, Border);
            //   FaceList.Add(Face);

            VA.Clear();
            VA.Add(H);
            VA.Add(G);
            VA.Add(F);
            VA.Add(E);
            Face = Face.SolidPlane(this, Border);
            //for (int i = 0; i < FaceList.Count; i++)
            //{
            //    FaceList[i].DrawRelativToSurfaceBase = false;
            //    FaceList[i].Refresh();
            //}
        }
Exemple #2
0
        /// <summary>
        /// creates a <see cref="Face"/> for a <see cref="Solid"/> in the <see cref="Model.Solid"/>.
        /// The Curves are all <see cref="Line3D"/>. The <see cref="Face"/> is plane and has as <see cref="Face.Surface"/> a <see cref="PlaneSurface"/>.
        /// </summary>
        /// <param name="Solid">is the target in which the <see cref="Face"/> will be posed.</param>
        /// <param name="Bounds">contains the <see cref="Vertex3d"/> for the <see cref="Line3D"/>.</param>
        /// <returns>a <see cref="Face"/></returns>
        public static Face SolidPlane(Solid Solid, Vertex3dArray_2 Bounds)
        {
            if (Bounds.Count == 0)
            {
                return(null);
            }
            xyz N = new xyz(0, 0, 0);
            xyz P = Bounds[0][0].Value;

            for (int i = 1; i < Bounds[0].Count - 1; i++)
            {
                xyz A = Bounds[0][i].Value;
                xyz B = Bounds[0][i + 1].Value;
                xyz M = N;
                N = N + ((A - P) & (B - P));
            }
            N = N.normalized() * (-1);
            Base Base = Base.UnitBase;

            Base.BaseO = P;
            Base.BaseZ = N;
            if ((Base.BaseZ & new xyz(1, 0, 0)).dist(xyz.Null) > 0.01)
            {
                Base.BaseY = (Base.BaseZ & (new xyz(1, 0, 0))).normalized();
                Base.BaseX = Base.BaseY & Base.BaseZ;
            }
            else
            {
                Base.BaseY = (Base.BaseZ & (new xyz(0, 1, 0))).normalized();
                Base.BaseX = Base.BaseY & Base.BaseZ;
            }

            PlaneSurface Surface = new PlaneSurface();

            Surface.Base = Base;
            //-------------------------------------
            //-------- Create the Face
            Face Result = new Face();

            // ---- With Plane Surface
            Result.Surface = Surface;
            if (Solid != null)
            {
                Solid.FaceList.Add(Result);
            }
            //----- Set the Edges
            for (int i = 0; i < Bounds.Count; i++)
            {
                EdgeLoop Edgeloop = new EdgeLoop();
                Result.Bounds.Add(Edgeloop);
                for (int j = 0; j < Bounds[i].Count; j++)
                {
                    Vertex3d A = Bounds[i][j];
                    Vertex3d B = null;
                    if (j == Bounds[i].Count - 1)
                    {
                        B = Bounds[i][0];
                    }
                    else
                    {
                        B = Bounds[i][j + 1];
                    }
                    Edge E = Edge.SolidEdge(Solid, Result, A, B, new Line3D(A.Value, B.Value));

                    Edgeloop.Add(E);
                }
            }

            Result.RefreshParamCurves();
            return(Result);
        }
Exemple #3
0
        /// <summary>
        /// overrides <see cref="Solid.Refresh()"/>.
        /// </summary>
        public override void Refresh()
        {
            Clear();
            Cone ConeSurface = new Cone();

            ConeSurface.VResolution = VResolution;
            ConeSurface.UResolution = UResolution;


            ConeSurface.Radius    = Radius;
            ConeSurface.HalfAngle = HalfAngle;
            ConeSurface.Height    = Height;
            Vertex3d[,] Points    = new Vertex3d[ConeSurface.UResolution, ConeSurface.VResolution + 1];
            Line3D[,] HorzCurves  = new Line3D[ConeSurface.UResolution, ConeSurface.VResolution + 1];
            Line3D[,] VertCurves  = new Line3D[ConeSurface.UResolution, ConeSurface.VResolution];
            Vertex3d[,] Normals   = new Vertex3d[ConeSurface.UResolution + 1, ConeSurface.VResolution + 1];

            for (int i = 0; i < ConeSurface.UResolution; i++)
            {
                for (int j = 0; j <= ConeSurface.VResolution; j++)
                {
                    Points[i, j] = new Vertex3d(ConeSurface.Value((float)i / (float)ConeSurface.UResolution, (float)j / (float)ConeSurface.VResolution));
                    VertexList.Add(Points[i, j]);
                    Normals[i, j] = new Vertex3d(ConeSurface.Normal((float)i / (float)ConeSurface.UResolution, (float)j / (float)ConeSurface.VResolution));
                }
            }
            for (int i = 0; i < ConeSurface.UResolution; i++)
            {
                for (int j = 0; j <= ConeSurface.VResolution; j++)
                {
                    if (i < ConeSurface.UResolution)
                    {
                        if (i + 1 < ConeSurface.UResolution)
                        {
                            HorzCurves[i, j] = new Line3D(Points[i, j].Value, Points[i + 1, j].Value);
                        }
                        else
                        {
                            HorzCurves[i, j] = new Line3D(Points[i, j].Value, Points[0, j].Value);
                        }
                        HorzCurves[i, j].Neighbors = new Face[2];
                        EdgeCurveList.Add(HorzCurves[i, j]);
                    }
                    if (j < ConeSurface.VResolution)
                    {
                        VertCurves[i, j]           = new Line3D(Points[i, j].Value, Points[i, j + 1].Value);
                        VertCurves[i, j].Neighbors = new Face[2];
                        EdgeCurveList.Add(VertCurves[i, j]);
                    }
                }
            }

            for (int i = 0; i < ConeSurface.UResolution; i++)
            {
                for (int j = 0; j < ConeSurface.VResolution; j++)
                {
                    int      IInd = -1;
                    Vertex3d A    = Points[i, j];
                    Vertex3d B    = Points[i, j + 1];

                    Vertex3d C = null;
                    if (i + 1 < ConeSurface.UResolution)
                    {
                        IInd = i + 1;
                        C    = Points[i + 1, j + 1];
                    }
                    else
                    {
                        IInd = 0;
                        C    = Points[0, j + 1];
                    }
                    Vertex3d D = null;
                    if (i + 1 < ConeSurface.UResolution)
                    {
                        D = Points[i + 1, j];
                    }
                    else
                    {
                        D = Points[0, j];
                    }


                    Face F = new Face();
                    FaceList.Add(F);

                    F.Surface = new SmoothPlane(Points[i, j].Value, Points[IInd, j].Value, Points[i, j + 1].Value, Points[IInd, j + 1].Value,
                                                Normals[i, j].Value, Normals[IInd, j + 1].Value, Normals[i, j + 1].Value, Normals[IInd, j].Value);

                    EdgeLoop EL = new EdgeLoop();
                    F.Bounds.Add(EL);

                    Edge E = new Edge();
                    EdgeList.Add(E);
                    EL.Add(E);
                    E.EdgeStart = A;
                    E.EdgeEnd   = B;
                    E.EdgeCurve = VertCurves[i, j];

                    E.EdgeCurve.Neighbors[0] = F;
                    E.SameSense  = true;
                    E.ParamCurve = F.Surface.To2dCurve(E.EdgeCurve);

                    E = new Edge();
                    EL.Add(E);
                    EdgeList.Add(E);
                    E.EdgeStart = B;
                    E.EdgeEnd   = C;
                    E.EdgeCurve = HorzCurves[i, j + 1];
                    E.EdgeCurve.Neighbors[0] = F;

                    E.SameSense  = true;
                    E.ParamCurve = F.Surface.To2dCurve(E.EdgeCurve);
                    E            = new Edge();
                    EL.Add(E);
                    EdgeList.Add(E);
                    E.EdgeStart = C;
                    E.EdgeEnd   = D;
                    if (i + 1 < ConeSurface.UResolution)
                    {
                        E.EdgeCurve = VertCurves[i + 1, j];
                    }
                    else
                    {
                        E.EdgeCurve = VertCurves[0, j];
                    }
                    E.EdgeCurve.Neighbors[1] = F;
                    E.SameSense  = false;
                    E.ParamCurve = F.Surface.To2dCurve(E.EdgeCurve);
                    E.ParamCurve.Invert();

                    E = new Edge();
                    EL.Add(E);
                    EdgeList.Add(E);
                    E.EdgeStart = D;
                    E.EdgeEnd   = A;
                    E.EdgeCurve = HorzCurves[i, j];
                    E.EdgeCurve.Neighbors[1] = F;
                    E.SameSense  = false;
                    E.ParamCurve = F.Surface.To2dCurve(E.EdgeCurve);
                    E.ParamCurve.Invert();
                }
            }

            // Boden
            Base BodenBase = Base.From4Points(Points[0, 0].Value, Points[2, 0].Value, Points[1, 0].Value, Points[3, 0].Value);

            //  Base BodenBase = Base.UnitBase;
            BodenBase.BaseO = Points[0, 0].Value;
            {
                Face F = new Face();
                FaceList.Add(F);
                PlaneSurface S = null;
                S         = new PlaneSurface();
                S.Base    = BodenBase;
                F.Surface = S;

                EdgeLoop EL = new EdgeLoop();
                F.Bounds.Add(EL);
                for (int i = 0; i < ConeSurface.UResolution; i++)
                {
                    Edge E = new Edge();
                    EL.Add(E);
                    EdgeList.Add(E);
                    E.EdgeStart = Points[i, 0];
                    if (i + 1 < ConeSurface.UResolution)
                    {
                        E.EdgeEnd = Points[i + 1, 0];
                    }
                    else
                    {
                        E.EdgeEnd = Points[0, 0];
                    }
                    E.EdgeCurve = HorzCurves[i, 0];
                    E.EdgeCurve.Neighbors[0] = F;
                    E.SameSense  = true;
                    E.ParamCurve = S.To2dCurve(E.EdgeCurve);
                }
            }
            // Deckel
            {
                PlaneSurface S = null;
                S = new PlaneSurface();
                BodenBase.BaseO = Points[0, ConeSurface.VResolution].Value;
                //S.Base = BodenBase;
                try
                {
                    S.Base = Base.From4Points(Points[0, ConeSurface.VResolution].Value, Points[2, ConeSurface.VResolution].Value, Points[3, ConeSurface.VResolution].Value, Points[1, ConeSurface.VResolution].Value);
                }
                catch (Exception)
                {
                    Base B = Base.UnitBase;
                    B.BaseO = Points[0, ConeSurface.VResolution].Value;
                    S.Base  = B;
                }
                Face F = new Face();
                FaceList.Add(F);
                F.Surface = S;

                EdgeLoop EL = new EdgeLoop();
                F.Bounds.Add(EL);
                for (int i = ConeSurface.UResolution - 1; i >= 0; i--)
                //   for (int i = 0; i < ConeSurface.UResolution; i++)

                {
                    Edge E = new Edge();
                    EL.Add(E);
                    EdgeList.Add(E);
                    E.EdgeStart = Points[i, ConeSurface.VResolution];
                    //if (i + 1 < ConeSurface.UResolution)
                    //    E.EdgeEnd = Points[i + 1, ConeSurface.VResolution];
                    //else
                    //    E.EdgeEnd = Points[0, ConeSurface.VResolution];
                    E.EdgeEnd = Points[i, ConeSurface.VResolution];
                    if (i + 1 < ConeSurface.UResolution)
                    {
                        E.EdgeStart = Points[i + 1, ConeSurface.VResolution];
                    }
                    else
                    {
                        E.EdgeStart = Points[0, ConeSurface.VResolution];
                    }
                    E.EdgeCurve = HorzCurves[i, ConeSurface.VResolution];
                    if (E.EdgeStart.Value.dist(E.EdgeCurve.B) > 0.001)
                    {
                    }
                    E.EdgeCurve.Neighbors[1] = F;
                    E.SameSense  = false;
                    E.ParamCurve = S.To2dCurve(E.EdgeCurve);
                    E.ParamCurve.Invert();
                }
            }
            RefreshParamCurves();

            base.Refresh();
        }
Exemple #4
0
        /// <summary>
        /// gets the dual <see cref="Edge"/> in a <see cref="Face"/> which is given by <see cref="Face.Bounds"/>[Bound][(int)Param] In <b>OutBound</b> is the index of the dual <see cref="Edge"/> relativ to <b>Neighbor.Bounds</b>
        /// and the result value gives the parameter for the <see cref="Edge.ParamCurve"/> of this <see cref="Edge"/>. <b>Neighbor</b> is the neighbor <see cref="Face"/>.
        /// If no dual edge is found -1 will be returned.
        /// </summary>
        /// <param name="Face"><see cref="Face"/> in which <b>Bound</b> and <b>Param</b> are taken.</param>
        /// <param name="Bound">gives together with <b>Param</b> the <see cref="Edge"/> by <see cref="Face.Bounds"/>[Bound][(int)Param].</param>
        /// <param name="Param">gives together with <b>Bound</b> the <see cref="Edge"/> by <see cref="Face.Bounds"/>[Bound][(int)Param].</param>
        /// <param name="OutBound">is the bound index of the dual edge.</param>
        /// <param name="Neighbor">is the neighbor of <b>Face</b>.</param>
        /// <returns>a parameter, which gives togethe with <b>Outbound</b> the same point in the <b>dualedge</b> with dualedge.Paramcurve.value(parameter-(int)parameter.</returns>
        public static double GetDualEdge(Face Face, int Bound, double Param, ref int OutBound, ref Face Neighbor)
        {
            Edge E = Face.Bounds[Bound][(int)Param];

            Vertex3d A = E.EdgeStart;
            Vertex3d B = E.EdgeEnd;

            Neighbor = Face.Neighbor(Bound, (int)Param) as Face;
            if (Neighbor == null)
            {
                return(-1);
            }
            OutBound = -1;
            for (int i1 = 0; i1 < Neighbor.Bounds.Count; i1++)
            {
                OutBound = i1;

                for (int i = 0; i < Neighbor.Bounds[i1].Count; i++)
                {
                    if ((Neighbor.Bounds[i1][i].EdgeStart == B) &&
                        (Neighbor.Bounds[i1][i].EdgeEnd == A))
                    {
                        if (Param != (int)Param)
                        {
                            return(i + (1 - (Param - (int)Param)));
                        }

                        return(i);
                    }
                    if ((Neighbor.Bounds[i1][i].EdgeStart == A) &&
                        (Neighbor.Bounds[i1][i].EdgeEnd == B))
                    {
                        if (Param != (int)Param)
                        {
                            return(i + (1 - (Param - (int)Param)));
                        }
                        return(i);
                    }
                }
            }

            return(-1);
        }