public override void Decorate(Chunk C, int X, byte Y, int Z) { for (int I = 0; I < 64; I++) { int _X = X + R.Next(8) - R.Next(8); byte _Y = (byte)(Y + R.Next(4) - R.Next(4)); int _Z = Z + R.Next(8) - R.Next(8); if (C.GetBlock(new BlockLocation(_X, (byte)(_Y - 1), _Z, C.World)).Equals(MaterialManager.GetBlock(2)) && C.GetBlock(new BlockLocation(_X, _Y, _Z, C.World)).Equals(MaterialManager.GetBlock(0))) { C.SetBlock(new BlockLocation(_X, _Y, _Z, C.World), MaterialManager.GetMaterial(ID), Meta); } } }
public override void Decorate(Chunk C, int X, byte Y, int Z) { for (int I = 0; I < 10; I++) { int _X = X + R.Next(8) - R.Next(8); byte _Y = (byte)(Y + R.Next(4) - R.Next(4)); int _Z = Z + R.Next(8) - R.Next(8); byte H = (byte)new Random().Next(3); if (ID.Equals(81) && C.GetBlock(new BlockLocation(_X, (byte)(_Y - 1), _Z, C.World)).Equals(MaterialManager.GetBlock(12))) { //Cactus WorldGeneratorUtils.GenerateTower(ID, 0, C, _X, _Y, _Z, H); } } }
public static void GenerateSphere(short ID, byte Meta, Chunk C, int X, byte Y, int Z, byte Radius) { for (int j = Convert.ToInt16(-Radius); j <= Radius; j = (short)(j + 1)) { if ((X + j) < 0 || (X + j) > 16) { continue; } for (int k = Convert.ToInt16(-Radius); k <= Radius; k = (short)(k + 1)) { if ((Y + k) < 0 || (Y + k) > 255) { continue; } for (int m = Convert.ToInt16(-Radius); m <= Radius; m = (short)(m + 1)) { if ((Z + m) < 0 || (Z + m) > 15) { continue; } int maXValue = (short)Math.Sqrt((double)(((j * j) + (k * k)) + (m * m))); if ((maXValue < (Radius + 1))) { try { int X2 = X + j; int Y2 = Y + k; int Z2 = Z + m; if (X2 <= 15 && Y2 <= 255 && Z2 <= 15) { if (!C.GetBlock(new BlockLocation(X + j, (byte)(Y + k), Z + m, C.World)).Equals(MaterialManager.GetBlock(7)) && !C.GetBlock(new BlockLocation(X + j, (byte)(Y + k), Z + m, C.World)).Equals(MaterialManager.GetBlock(17))) { C.SetBlock(new BlockLocation(X + j, (byte)(Y + k), Z + m, C.World), MaterialManager.GetMaterial(ID), 0); } } } catch { } } } } } }
internal Block GetBlock(BlockLocation BL) { Chunk C = chunkManager.GetChunkAt(BL.chunkLocation); //Get the chunk based off the blocks ChunkLocation variable return(C.GetBlock(BL)); }