Exemple #1
0
    static int GetTextureDisplay(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                UnityEngine.GameObject o = obj.GetTextureDisplay(arg0);
                ToLua.PushSealed(L, o);
                return(1);
            }
            else if (count == 3)
            {
                DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                string arg1 = ToLua.CheckString(L, 3);
                UnityEngine.GameObject o = obj.GetTextureDisplay(arg0, arg1);
                ToLua.PushSealed(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: DragonBones.UnityFactory.GetTextureDisplay"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
 static int GetTextureDisplay(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject(L, 1, typeof(DragonBones.UnityFactory));
         string arg0 = ToLua.CheckString(L, 2);
         string arg1 = ToLua.CheckString(L, 3);
         UnityEngine.GameObject o = obj.GetTextureDisplay(arg0, arg1);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }