static int GetTextureDisplay(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.GameObject o = obj.GetTextureDisplay(arg0); ToLua.PushSealed(L, o); return(1); } else if (count == 3) { DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); UnityEngine.GameObject o = obj.GetTextureDisplay(arg0, arg1); ToLua.PushSealed(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: DragonBones.UnityFactory.GetTextureDisplay")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetTextureDisplay(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject(L, 1, typeof(DragonBones.UnityFactory)); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); UnityEngine.GameObject o = obj.GetTextureDisplay(arg0, arg1); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }