Exemple #1
0
 // done
 internal Location DecideDraculaStartLocation(Map map, Hunter[] hunters)
 {
     Logger.WriteToDebugLog("Starting to decide where Dracula will start");
     Location startLocation;
     Array locationValues = Enum.GetValues(typeof(Location));
     do
     {
         startLocation = (Location)locationValues.GetValue(new Random().Next(1, 72));
     } while (map.TypeOfLocation(startLocation) == LocationType.Hospital || map.TypeOfLocation(startLocation) == LocationType.Sea || map.TypeOfLocation(startLocation) == LocationType.Castle || hunters[0].CurrentLocation == startLocation || hunters[1].CurrentLocation == startLocation || hunters[2].CurrentLocation == startLocation || hunters[3].CurrentLocation == startLocation);
     Logger.WriteToDebugLog("Returning" + startLocation);
     return startLocation;
 }
Exemple #2
0
        private bool ResolveEncountersAtLocation(Hunter hunter, Map map, Location location, UserInterface ui)
        {
            Dracula.OrderEncounters(hunter, location);
            foreach (EncounterDetail enc in map.LocationDetails(location).Encounters)
            {
                enc.isRevealed = true;
                ui.TellUser(enc.name + " is revealed");
            }
            ui.drawGameState(this);
            bool resolveNextEncounter = true;
            bool discardEncounter = true;
            List<EncounterDetail> encountersBeingDiscarded = new List<EncounterDetail>();
            EncounterDetail firstEncounter = null;
            EncounterDetail secondEncounter = null;

            if (map.LocationDetails(location).Encounters.Count() > 0)
            {
                firstEncounter = map.LocationDetails(location).Encounters.First();
            }
            if (map.LocationDetails(location).Encounters.Count() > 1)
            {
                secondEncounter = map.LocationDetails(location).Encounters[1];
            }
            if (firstEncounter != null)
            {
                bool encounterCancelled = false;
                foreach (Hunter h in Hunters)
                {
                    int hunterIndex = IndexOfHunter(h);
                    if (h.CurrentLocation == location)
                    {
                        if (ui.AskIfHunterIsPlayingSecretWeapon(h.Name))
                        {

                            DiscardEventFromHunterAtIndex("Secret Weapon", hunterIndex, ui);
                            Logger.WriteToDebugLog(h.Name + " played Secret Weapon");
                            Logger.WriteToGameLog(h.Name + " played Secret Weapon");
                            EventDetail draculaEventCardA = Dracula.WillPlayDevilishPower(this, ui);
                            bool eventIsCancelled = false;
                            if (draculaEventCardA != null)
                            {
                                switch (draculaEventCardA.name)
                                {
                                    case "DevilishPower":
                                        ui.TellUser("Dracula played Devilish power to cancel this event");
                                        Logger.WriteToDebugLog("Dracula played Devilish Power");
                                        DiscardEventFromDracula("Devilish Power");
                                        int hunterPlayingGoodluck = ui.AskWhichHunterIsUsingGoodLuckToCancelEvent();
                                        if (hunterPlayingGoodluck > -1)
                                        {
                                            DiscardEventFromHunterAtIndex("Good Luck", hunterPlayingGoodluck, ui);
                                        }
                                        else
                                        {
                                            eventIsCancelled = true;
                                        }
                                        break;
                                }
                            }
                            if (!eventIsCancelled)
                            {
                                PlaySecretWeaponBeforeEncounter(hunterIndex, ui);
                            }
                        }
                        EventDetail draculaEventCard;
                        if (ui.AskIfHunterIsPlayingForeWarned(h.Name))
                        {
                            draculaEventCard = Dracula.WillPlayDevilishPower(this, ui);
                            bool eventIsCancelled = false;
                            if (draculaEventCard != null)
                            {
                                switch (draculaEventCard.name)
                                {
                                    case "DevilishPower":
                                        ui.TellUser("Dracula played Devilish power to cancel this event");
                                        DiscardEventFromDracula("Devilish Power");
                                        int hunterPlayingGoodluck = ui.AskWhichHunterIsUsingGoodLuckToCancelEvent();
                                        if (hunterPlayingGoodluck > -1)
                                        {
                                            DiscardEventFromHunterAtIndex("Good Luck", hunterPlayingGoodluck, ui);
                                        }
                                        else
                                        {
                                            eventIsCancelled = true;
                                        }

                                        break;
                                }
                            }
                            if (!eventIsCancelled)
                            {
                                PlayForewarnedBeforeEncounter(hunterIndex, ui);
                                encounterCancelled = true;
                            }
                        }
                    }
                }
                if (encounterCancelled)
                {
                    resolveNextEncounter = true;
                    discardEncounter = true;
                }
                else
                {
                    resolveNextEncounter = ResolveEncounter(firstEncounter, hunter, out discardEncounter, ui);
                }
                if (discardEncounter)
                {
                    map.LocationDetails(location).Encounters.Remove(firstEncounter);
                    EncounterPool.Add(firstEncounter);
                    firstEncounter.isRevealed = false;
                }
                else if (firstEncounter.name == "Bats" || firstEncounter.name == "Fog")
                {
                    EncounterLimbo.Add(firstEncounter);
                    map.LocationDetails(location).Encounters.Remove(firstEncounter);
                }
            }
            if (secondEncounter != null)
            {
                bool encounterCancelled = false;
                foreach (Hunter h in Hunters)
                {
                    int hunterIndex = IndexOfHunter(h);
                    if (h.CurrentLocation == location)
                    {
                        if (ui.AskIfHunterIsPlayingSecretWeapon(h.Name))
                        {

                            DiscardEventFromHunterAtIndex("Secret Weapon", hunterIndex, ui);
                            Logger.WriteToDebugLog(h.Name + " played Secret Weapon");
                            Logger.WriteToGameLog(h.Name + " played Secret Weapon");
                            EventDetail draculaEventCardA = Dracula.WillPlayDevilishPower(this, ui);
                            bool eventIsCancelled = false;
                            if (draculaEventCardA != null)
                            {
                                switch (draculaEventCardA.name)
                                {
                                    case "DevilishPower":
                                        ui.TellUser("Dracula played Devilish power to cancel this event");
                                        Logger.WriteToDebugLog("Dracula played Devilish Power");
                                        DiscardEventFromDracula("Devilish Power");
                                        int hunterPlayingGoodluck = ui.AskWhichHunterIsUsingGoodLuckToCancelEvent();
                                        if (hunterPlayingGoodluck > -1)
                                        {
                                            DiscardEventFromHunterAtIndex("Good Luck", hunterPlayingGoodluck, ui);
                                        }
                                        else
                                        {
                                            eventIsCancelled = true;
                                        }
                                        break;
                                }
                            }
                            if (!eventIsCancelled)
                            {
                                PlaySecretWeaponBeforeEncounter(hunterIndex, ui);
                            }
                        }
                        EventDetail draculaEventCard;
                        if (ui.AskIfHunterIsPlayingForeWarned(h.Name))
                        {
                            draculaEventCard = Dracula.WillPlayDevilishPower(this, ui);
                            bool eventIsCancelled = false;
                            if (draculaEventCard != null)
                            {
                                switch (draculaEventCard.name)
                                {
                                    case "DevilishPower":
                                        ui.TellUser("Dracula played Devilish power to cancel this event");
                                        DiscardEventFromDracula("Devilish Power");
                                        int hunterPlayingGoodluck = ui.AskWhichHunterIsUsingGoodLuckToCancelEvent();
                                        if (hunterPlayingGoodluck > -1)
                                        {
                                            DiscardEventFromHunterAtIndex("Good Luck", hunterPlayingGoodluck, ui);
                                        }
                                        else
                                        {
                                            eventIsCancelled = true;
                                        }

                                        break;
                                }
                            }
                            if (!eventIsCancelled)
                            {
                                PlayForewarnedBeforeEncounter(hunterIndex, ui);
                                encounterCancelled = true;
                            }
                        }
                    }
                }
                if (encounterCancelled)
                {
                    resolveNextEncounter = true;
                    discardEncounter = true;
                }
                else
                {
                    resolveNextEncounter = ResolveEncounter(secondEncounter, hunter, out discardEncounter, ui);
                }
                if (discardEncounter)
                {
                    map.LocationDetails(location).Encounters.Remove(secondEncounter);
                    EncounterPool.Add(secondEncounter);
                }
                else if (secondEncounter.name == "Bats" || secondEncounter.name == "Fog")
                {
                    EncounterLimbo.Add(secondEncounter);
                    map.LocationDetails(location).Encounters.Remove(secondEncounter);
                }
            }
            return resolveNextEncounter;
        }
Exemple #3
0
 internal void SetHunterStartLocations(Map map, UserInterface ui)
 {
     foreach (Hunter h in Hunters)
     {
         string line;
         do
         {
             line = ui.GetHunterStartLocation(h.Name);
             ui.TellUser(map.LocationName(map.GetLocationFromString(line)));
         } while (map.GetLocationFromString(line) == Location.Nowhere);
     }
 }
Exemple #4
0
 //private void SetUpItems()
 //{
 //    ItemDeck.Add(new ItemDetail("Crucifix"));
 //    ItemDeck.Add(new ItemDetail("Crucifix"));
 //    ItemDeck.Add(new ItemDetail("Crucifix"));
 //    ItemDeck.Add(new ItemDetail("Dogs"));
 //    ItemDeck.Add(new ItemDetail("Dogs"));
 //    ItemDeck.Add(new ItemDetail("Fast Horse"));
 //    ItemDeck.Add(new ItemDetail("Fast Horse"));
 //    ItemDeck.Add(new ItemDetail("Fast Horse"));
 //    ItemDeck.Add(new ItemDetail("Garlic"));
 //    ItemDeck.Add(new ItemDetail("Garlic"));
 //    ItemDeck.Add(new ItemDetail("Garlic"));
 //    ItemDeck.Add(new ItemDetail("Garlic"));
 //    ItemDeck.Add(new ItemDetail("Heavenly Host"));
 //    ItemDeck.Add(new ItemDetail("Heavenly Host"));
 //    ItemDeck.Add(new ItemDetail("Holy Water"));
 //    ItemDeck.Add(new ItemDetail("Holy Water"));
 //    ItemDeck.Add(new ItemDetail("Holy Water"));
 //    ItemDeck.Add(new ItemDetail("Knife"));
 //    ItemDeck.Add(new ItemDetail("Knife"));
 //    ItemDeck.Add(new ItemDetail("Knife"));
 //    ItemDeck.Add(new ItemDetail("Knife"));
 //    ItemDeck.Add(new ItemDetail("Knife"));
 //    ItemDeck.Add(new ItemDetail("Local Rumours"));
 //    ItemDeck.Add(new ItemDetail("Local Rumours"));
 //    ItemDeck.Add(new ItemDetail("Pistol"));
 //    ItemDeck.Add(new ItemDetail("Pistol"));
 //    ItemDeck.Add(new ItemDetail("Pistol"));
 //    ItemDeck.Add(new ItemDetail("Pistol"));
 //    ItemDeck.Add(new ItemDetail("Pistol"));
 //    ItemDeck.Add(new ItemDetail("Sacred Bullets"));
 //    ItemDeck.Add(new ItemDetail("Sacred Bullets"));
 //    ItemDeck.Add(new ItemDetail("Sacred Bullets"));
 //    ItemDeck.Add(new ItemDetail("Stake"));
 //    ItemDeck.Add(new ItemDetail("Stake"));
 //    ItemDeck.Add(new ItemDetail("Stake"));
 //    ItemDeck.Add(new ItemDetail("Stake"));
 //    ItemDeck.Add(new ItemDetail("Rifle"));
 //    ItemDeck.Add(new ItemDetail("Rifle"));
 //    ItemDeck.Add(new ItemDetail("Rifle"));
 //    ItemDeck.Add(new ItemDetail("Rifle"));
 //}
 //private void SetUpEvents()
 //{
 //    EventDeck.Add(new EventDetail("Rufus Smith", false, EventType.Ally));
 //    EventDeck.Add(new EventDetail("Jonathan Harker", false, EventType.Ally));
 //    EventDeck.Add(new EventDetail("Sister Agatha", false, EventType.Ally));
 //    EventDeck.Add(new EventDetail("Heroic Leap", false, EventType.Keep));
 //    EventDeck.Add(new EventDetail("Great Strength", false, EventType.Keep));
 //    EventDeck.Add(new EventDetail("Money Trail", false, EventType.Keep));
 //    EventDeck.Add(new EventDetail("Sense of Emergency", false, EventType.Keep));
 //    EventDeck.Add(new EventDetail("Sense of Emergency", false, EventType.Keep));
 //    EventDeck.Add(new EventDetail("Vampire Lair", false, EventType.PlayImmediately));
 //    EventDeck.Add(new EventDetail("Long Day", false, EventType.Keep));
 //    EventDeck.Add(new EventDetail("Long Day", false, EventType.Keep));
 //    EventDeck.Add(new EventDetail("Mystic Research", false, EventType.PlayImmediately));
 //    EventDeck.Add(new EventDetail("Mystic Research", false, EventType.PlayImmediately));
 //    EventDeck.Add(new EventDetail("Advance Planning", false, EventType.Keep));
 //    EventDeck.Add(new EventDetail("Advance Planning", false, EventType.Keep));
 //    EventDeck.Add(new EventDetail("Advance Planning", false, EventType.Keep));
 //    EventDeck.Add(new EventDetail("Newspaper Reports", false, EventType.PlayImmediately));
 //    EventDeck.Add(new EventDetail("Newspaper Reports", false, EventType.PlayImmediately));
 //    EventDeck.Add(new EventDetail("Newspaper Reports", false, EventType.PlayImmediately));
 //    EventDeck.Add(new EventDetail("Newspaper Reports", false, EventType.PlayImmediately));
 //    EventDeck.Add(new EventDetail("Newspaper Reports", false, EventType.PlayImmediately));
 //    EventDeck.Add(new EventDetail("Re-Equip", false, EventType.PlayImmediately));
 //    EventDeck.Add(new EventDetail("Re-Equip", false, EventType.PlayImmediately));
 //    EventDeck.Add(new EventDetail("Re-Equip", false, EventType.PlayImmediately));
 //    EventDeck.Add(new EventDetail("Consecrated Ground", false, EventType.PlayImmediately));
 //    EventDeck.Add(new EventDetail("Telegraph Ahead", false, EventType.PlayImmediately));
 //    EventDeck.Add(new EventDetail("Telegraph Ahead", false, EventType.PlayImmediately));
 //    EventDeck.Add(new EventDetail("Hypnosis", false, EventType.Keep));
 //    EventDeck.Add(new EventDetail("Hypnosis", false, EventType.Keep));
 //    EventDeck.Add(new EventDetail("Stormy Seas", false, EventType.Keep));
 //    EventDeck.Add(new EventDetail("Surprising Return", false, EventType.PlayImmediately));
 //    EventDeck.Add(new EventDetail("Surprising Return", false, EventType.PlayImmediately));
 //    EventDeck.Add(new EventDetail("Good Luck", false, EventType.Keep));
 //    EventDeck.Add(new EventDetail("Good Luck", false, EventType.Keep));
 //    EventDeck.Add(new EventDetail("Blood Transfusion", false, EventType.Keep));
 //    EventDeck.Add(new EventDetail("Secret Weapon", false, EventType.Keep));
 //    EventDeck.Add(new EventDetail("Secret Weapon", false, EventType.Keep));
 //    EventDeck.Add(new EventDetail("Forewarned", false, EventType.Keep));
 //    EventDeck.Add(new EventDetail("Forewarned", false, EventType.Keep));
 //    EventDeck.Add(new EventDetail("Forewarned", false, EventType.Keep));
 //    EventDeck.Add(new EventDetail("Chartered Carriage", false, EventType.Keep));
 //    EventDeck.Add(new EventDetail("Chartered Carriage", false, EventType.Keep));
 //    EventDeck.Add(new EventDetail("Chartered Carriage", false, EventType.Keep));
 //    EventDeck.Add(new EventDetail("Excellent Weather", false, EventType.Keep));
 //    EventDeck.Add(new EventDetail("Excellent Weather", false, EventType.Keep));
 //    EventDeck.Add(new EventDetail("Escape Route", false, EventType.Keep));
 //    EventDeck.Add(new EventDetail("Escape Route", false, EventType.Keep));
 //    EventDeck.Add(new EventDetail("Hired Scouts", false, EventType.PlayImmediately));
 //    EventDeck.Add(new EventDetail("Hired Scouts", false, EventType.PlayImmediately));
 //    EventDeck.Add(new EventDetail("Hired Scouts", false, EventType.PlayImmediately));
 //    EventDeck.Add(new EventDetail("Dracula's Brides", true, EventType.Ally));
 //    EventDeck.Add(new EventDetail("Immanuel Hildesheim", true, EventType.Ally));
 //    EventDeck.Add(new EventDetail("Quincey P. Morris", true, EventType.Ally));
 //    EventDeck.Add(new EventDetail("Roadblock", true, EventType.Keep));
 //    EventDeck.Add(new EventDetail("Unearthly Swiftness", true, EventType.Keep));
 //    EventDeck.Add(new EventDetail("Time Runs Short", true, EventType.Keep));
 //    EventDeck.Add(new EventDetail("Customs Search", true, EventType.Keep));
 //    EventDeck.Add(new EventDetail("Devilish Power", true, EventType.Keep));
 //    EventDeck.Add(new EventDetail("Devilish Power", true, EventType.Keep));
 //    EventDeck.Add(new EventDetail("Vampiric Influence", true, EventType.PlayImmediately));
 //    EventDeck.Add(new EventDetail("Vampiric Influence", true, EventType.PlayImmediately));
 //    EventDeck.Add(new EventDetail("Night Visit", true, EventType.PlayImmediately));
 //    EventDeck.Add(new EventDetail("Evasion", true, EventType.PlayImmediately));
 //    EventDeck.Add(new EventDetail("Wild Horses", true, EventType.Keep));
 //    EventDeck.Add(new EventDetail("False Tip-off", true, EventType.Keep));
 //    EventDeck.Add(new EventDetail("False Tip-off", true, EventType.Keep));
 //    EventDeck.Add(new EventDetail("Sensationalist Press", true, EventType.Keep));
 //    EventDeck.Add(new EventDetail("Rage", true, EventType.Keep));
 //    EventDeck.Add(new EventDetail("Seduction", true, EventType.Keep));
 //    EventDeck.Add(new EventDetail("Control Storms", true, EventType.Keep));
 //    EventDeck.Add(new EventDetail("Relentless Minion", true, EventType.Keep));
 //    EventDeck.Add(new EventDetail("Relentless Minion", true, EventType.Keep));
 //    EventDeck.Add(new EventDetail("Trap", true, EventType.Keep));
 //    EventDeck.Add(new EventDetail("Trap", true, EventType.Keep));
 //    EventDeck.Add(new EventDetail("Trap", true, EventType.Keep));
 //}
 // remove
 //internal void MoveEventFromEventDeckToKnownEvents(Hunter hunterToInfluence, Event e)
 //{
 //    EventDeck.Remove(e);
 //    hunterToInfluence.EventsKnownToDracula.Add(e);
 //}
 // remove
 //internal void MoveItemFromItemDeckToKnownItems(Hunter hunterToInfluence, Item item)
 //{
 //    ItemDeck.Remove(item);
 //    hunterToInfluence.ItemsKnownToDracula.Add(item);
 //}
 // remove
 //internal void MoveEventFromKnownEventsToEventDeck(Hunter hunterToInfluence, Event e)
 //{
 //    EventDeck.Add(e);
 //    hunterToInfluence.EventsKnownToDracula.Remove(e);
 //}
 // remove
 //internal void MoveItemFromKnownItemsToItemDeck(Hunter hunterToInfluence, Item item)
 //{
 //    ItemDeck.Add(item);
 //    hunterToInfluence.ItemsKnownToDracula.Remove(item);
 //}
 // remove
 //internal void GetHunterGroupMemberNamesAtHunterIndex(int hunterIndex, string[] names)
 //{
 //    for (int i = 0; i < Hunters[hunterIndex].HuntersInGroup.Count(); i++)
 //    {
 //        names[i] = Hunters[hunterIndex].HuntersInGroup[i].Name;
 //    }
 //}
 internal void SearchWithHunter(Hunter hunter, Map map, Location location, UserInterface ui)
 {
     if ((Dracula.LocationIsInTrail(location) || Dracula.LocationIsInCatacombs(location)) && map.TypeOfLocation(location) != LocationType.Sea)
     {
         Logger.WriteToDebugLog("Hunter moved to a location that Dracula has visited");
         if (location == Dracula.CurrentLocation)
         {
             ui.TellUser("Dracula is here!");
         }
         else
         {
             ui.TellUser("Search reveals evidence of Dracula's visit");
         }
         RevealedLocations.Add(location);
         bool canFightDracula = ResolveEncountersAtLocation(hunter, map, location, ui);
         if (location == Dracula.CurrentLocation && canFightDracula)
         {
             ResolveCombat(hunter, 1, true, ui);
         }
     }
     else if (location.Type != LocationType.Hospital && location.Type != LocationType.Sea && location.Type != LocationType.Castle)
     {
         ui.TellUser("Search reveals nothing in " + location.Name);
     }
 }
Exemple #5
0
 // remove
 internal bool LocationIsInTrail(Map map, Location locationToReveal)
 {
     return Dracula.LocationTrail.Contains(locationToReveal);
 }
Exemple #6
0
 internal void ChooseStartLocation(Map map, Hunter[] hunters)
 {
     CurrentLocation = logic.DecideDraculaStartLocation(map, hunters);
 }