Exemple #1
0
 public void TakeStartOfTurnActions(GameState g, UserInterface ui)
 {
     if (g.NameOfDraculaAlly() == "Quincey P. Morris")
     {
         Hunter victim = logic.DecideWhichHunterToAttackWithQuincey(g.GetHunters());
         ui.TellUser("Dracula has chosen " + victim.Name + " to affect with Quincey P. Morris");
         switch (ui.GetHunterHolyItems(victim.Name)) {
             case 0:
                 ui.TellUser(victim.Name + " loses 1 health");
                 victim.Health--;
                 g.HandlePossibleHunterDeath(ui);
                 break;
             case 1:
                 if (victim.ItemsKnownToDracula.FindIndex(item => item.Name == "Crucifix") == -1)
                 {
                     g.AddToHunterItemsKnownToDracula(victim, "Crucifix");
                 }
                 ui.TellUser("No effect from Quincey P. Morris");
                 break;
             case 2:
                 if (victim.ItemsKnownToDracula.FindIndex(item => item.Name == "Heavenly Host") == -1)
                 {
                     g.AddToHunterItemsKnownToDracula(victim, "Heavenly Host");
                 }
                 ui.TellUser("No effect from Quincey P. Morris");
                 break;
         }
     }
     Logger.WriteToDebugLog("Deciding what to do with Catacombs locations");
     for (int i = 0; i < 3; i++)
     {
         if (Catacombs[i] != null)
         {
             Logger.WriteToDebugLog("Deciding what to do with location " + Catacombs[i].Name);
             if (logic.DecideToDiscardCatacombLocation(g, this))
             {
                 Logger.WriteToDebugLog("Discarding " + Catacombs[i].Name);
                 while (Catacombs[i].Encounters.Count() > 0)
                 {
                     Logger.WriteToDebugLog("Putting encounter " + Catacombs[i].Encounters.First().name + " back into the encounter pool");
                     g.AddEncounterToEncounterPool(Catacombs[i].Encounters.First());
                     Catacombs[i].Encounters.Remove(Catacombs[i].Encounters.First());
                 }
                 Logger.WriteToDebugLog("Emptying " + Catacombs[i].Name + " from Catacombs");
                 Catacombs[i] = null;
             }
         }
     }
 }
Exemple #2
0
 private void PlayNightVisit(GameState g, UserInterface ui)
 {
     Hunter hunterToVisit = logic.DecideWhoToNightVisit(g);
     Logger.WriteToDebugLog("Playing Night Visit on " + hunterToVisit.Name);
     ui.TellUser(hunterToVisit.Name + " was visited by Dracula in the night and loses 2 health");
     hunterToVisit.Health -= 2;
     g.HandlePossibleHunterDeath(ui);
 }