public static BlendShape GetRootAsBlendShape(ByteBuffer _bb, BlendShape obj) { return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public BlendShape GetBlendShapes(BlendShape obj, int j) { int o = __offset(32); return(o != 0 ? obj.__init(__indirect(__vector(o) + j * 4), bb) : null); }