//       private void MainSearchBar_SearchButtonPressed(object sender, EventArgs e)
        //       {
        //           string keyword = MainSearchBar.Text;
        //          IEnumerable<Song> results = songs.Where(s => s.Album.Contains(keyword) || s.Artist.Contains(keyword) || s.Title.Contains(keyword));
        //IEnumerable<Song> searchResults = results;

        //           MainListView.ItemsSource = results;

        //       }

        private void SearchBarTextChange(object sender, EventArgs e)
        {
            //Get the string that the user has entered in the search bar
            string keyword = MainSearchBar.Text;

            //Get the music list that contains the songs
            MusicList musicList = JsonUtil.GetJsonMusicList();

            IEnumerable <Song> results = musicList.MusicContainer.Where(s => s.Album.Contains(keyword) || s.Artist.Contains(keyword) || s.Title.Contains(keyword));

            MainListView.ItemsSource = results;
        }
        /// <summary>
        /// Loads the default songs if they are not yet installed.
        /// </summary>
        public static void LoadDefaultSong()
        {
            if (!installedSongs)
            {
                InstallSongs();
                installedSongs = true;
            }

            MusicList musicList  = JsonUtil.GetJsonMusicList();
            Song      s          = musicList.MusicContainer[0];
            Stream    songStream = new MemoryStream(s.Music);

            player.Load(songStream);
        }
        /// <summary>
        /// Installs songs, that are preinstalled on app, onto JSON file for streaming pruposes.
        /// </summary>
        public static void InstallSongs()
        {
            // Instantiate the music list
            MusicList musicList = new MusicList();

            String[] songPath   = { "Help!", "Come_Together", "Pumped_Up_Kicks", "Feel_Good_Inc", "September", "Hooked_on_a_Feeling", "Lucky_You" };
            String[] songFiles  = { "samplehelp", "sample", "pumped_up_kicks", "feel_good_nc", "september", "blue_swede_hooked_on_a_feeling", "lucky_you" };
            String[] photoFiles = { "beatles", "beatles", "ftp", "gor", "ewf", "kof", "em" };
            String[] titles     = { "Help!", "Come Together", "Pumped Up Kicks", "Feel Good Inc", "September", "Hooked on a Feeling", "Lucky You" };
            String[] artists    = { "The Beatles", "The Beatles", "Foster the People", "Gorillaz", "Earth, Wind & Fire", "Blue Swede", "Eminem" };
            String[] albums     = { "Beatles", "Beatles", "Pumped Up Kicks", "Demon Days", "September", "Guardians of the Galaxy", "Kamikaze" };
            for (int i = 0; i < 2; i++)
            {
                Debug.WriteLine(titles[i]);
                //Gets the assemly where sample songs are located and Converts them into a byte array.
                var    assembly    = typeof(App).GetTypeInfo().Assembly;
                Stream audioStream = assembly.GetManifestResourceStream("Dotify.SongResources." + songFiles[i] + ".mp3");
                Stream photoStream = assembly.GetManifestResourceStream("Dotify.AlbumCoverResources." + photoFiles[i] + ".jpg");
                Byte[] musicBytes  = new byte[audioStream.Length];
                Byte[] photoBytes  = new byte[photoStream.Length];

                //Gets the Stream and turns them into byte arrays to construct Song Instance.
                using (MemoryStream ms = new MemoryStream())
                {
                    audioStream.CopyTo(ms);
                    musicBytes = ms.ToArray();
                    photoStream.CopyTo(ms);
                    photoBytes = ms.ToArray();
                }
                String title  = titles[i];
                String artist = artists[i];
                String album  = albums[i];
                Song   song   = new Song(title, artist, album, photoBytes, musicBytes);

                musicList.AddSong(song);
            }

            //Turns the List of Songs into a JSON file.
            string jsonString = JsonUtil.Stringify(musicList);

            JsonUtil.SaveJsonToFile(jsonString, JsonUtil.MUSIC_LIST_FILE);
        }