public MainForm() {
			// bring up the UI
			InitializeComponent();

			// localize ModKit strings.
			Localizer localizer = new Localizer(this);

			Thread.CurrentThread.CurrentUICulture = CultureInfo.GetCultureInfo("zh-CN");
			Console.WriteLine(strings.Hello);

			// setup MainForm hooks.
			setupHooks();

			// check for updates
			updater = new Updater(this);

			// init mainform controls stuff
			initControls();

			// get the dota dir
			retrieveDotaDir();

			// get the master 'game' and 'content' paths.
			gamePath = Path.Combine(dotaDir, "game", "dota_addons");
			contentPath = Path.Combine(dotaDir, "content", "dota_addons");

			// create these dirs if they don't exist.
			if (!Directory.Exists(gamePath)) {
				Directory.CreateDirectory(gamePath);
			}
			if (!Directory.Exists(contentPath)) {
				Directory.CreateDirectory(contentPath);
			}

			// get all the addons in the 'game' dir.
			addons = getAddons();

			// setup custom tiles
			setupCustomTiles();

			// deserialize settings
			deserializeSettings();

			// auto-retrieve the workshop IDs for published addons if there are any.
			getWorkshopIDs();

			// set currAddon to the addon that was last opened in last run of modkit.
			if (Settings.Default.LastAddon != "") {
				Addon a = getAddonFromName(Settings.Default.LastAddon);
				if (a != null) {
					changeCurrAddon(a);
				}
			}

			// basically, if this is first run of modkit, set the currAddon to w/e the default addon is in the workshop tools.
			if (currAddon == null) {
				changeCurrAddon(addons[getDefaultAddonName()]);
			}

			// init our features of Modkit
			initFeatures();

		}
Exemple #2
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        public MainForm()
        {
            // bring up the UI
            InitializeComponent();

            // Check for settings updates.
            if (Settings.Default.UpdateRequired) {
                Settings.Default.Upgrade();
                Settings.Default.UpdateRequired = false;
                Settings.Default.Save();
                // open up changelog
                if (Settings.Default.OpenChangelog && !DEBUG) {
                    Process.Start("https://github.com/Myll/Dota-2-ModKit/releases");
                }
            }

            // setup hooks
            FormClosing += MainForm_FormClosing;
            tabControl.Selected += TabControl_Selected;
            githubTextBox.KeyDown += GithubTextBox_KeyDown;
            tabControl.SelectedIndexChanged += TabControl_SelectedIndexChanged;

            // check for updates
            updater = new Updater(this);
            updater.checkForUpdates();

            // allow public accessibility to these
            AddonTile = addonTile;
            ProgressSpinner1 = progressSpinner1;
            SpellLibBtn = spellLibraryBtn;
            MetroToolTip1 = metroToolTip1;
            GameTile = gameTile;
            ContentTile = contentTile;
            FindSoundNameBtn = findSoundNameBtn;

            // init mainform controls stuff
            Size size = new Size(steamTile.Width, steamTile.Height);
            steamTile.TileImage = (Image)new Bitmap(Resources.steam_icon, size);
            luaRadioBtn.Checked = true;
            tabControl.SelectedIndex = 0;
            notificationLabel.Text = "";
            versionLabel.Text = "v" + version;

            retrieveDotaDir();

            // at this point assume valid dota dir.
            Debug.WriteLine("Directory: " + dotaDir);

            // save the dota dir
            Settings.Default.DotaDir = dotaDir;

            gamePath = Path.Combine(dotaDir, "game", "dota_addons");
            contentPath = Path.Combine(dotaDir, "content", "dota_addons");

            // create these dirs if they don't exist.
            if (!Directory.Exists(gamePath)) {
                Directory.CreateDirectory(gamePath);
            }
            if (!Directory.Exists(contentPath))
            {
                Directory.CreateDirectory(contentPath);
            }

            // get all the addons in the 'game' dir.
            addons = getAddons();

            // does this computer have any dota addons?
            if (addons.Count == 0) {
                MetroMessageBox.Show(this, "No Dota 2 addons detected. There must be one addon for D2ModKit to function properly. Exiting.",
                    "No Dota 2 addons detected.",
                    MessageBoxButtons.OK,
                    MessageBoxIcon.Error);
                Environment.Exit(0);
            }

            // some functions in the Tick try and use mainform's controls on another thread. so we need to allot a very small amount of time for
            // mainform to init its controls. this is mainly for the very first run of modkit.
            Timer initTimer = new Timer();
            initTimer.Interval = 100;
            initTimer.Tick += InitTimer_Tick;
            initTimer.Start();
        }
Exemple #3
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        public MainForm()
        {
            Instance = this;
            // bring up the UI
            InitializeComponent();

            // localize ModKit strings.
            Localizer localizer = new Localizer(this);

            Thread.CurrentThread.CurrentUICulture = CultureInfo.GetCultureInfo("zh-CN");
            Console.WriteLine(strings.Hello);

            // setup MainForm hooks.
            setupHooks();

            // check for updates
            updater = new Updater(this);

            // init mainform controls stuff
            initControls();

            // get the dota dir
            retrieveDotaDir();

            // get the master 'game' and 'content' paths.
            gamePath    = Path.Combine(dotaDir, "game", "dota_addons");
            contentPath = Path.Combine(dotaDir, "content", "dota_addons");

            // create these dirs if they don't exist.
            if (!Directory.Exists(gamePath))
            {
                Directory.CreateDirectory(gamePath);
            }
            if (!Directory.Exists(contentPath))
            {
                Directory.CreateDirectory(contentPath);
            }

            // get all the addons in the 'game' dir.
            addons = getAddons();

            // setup custom tiles
            setupCustomTiles();

            // deserialize settings
            deserializeSettings();

            // auto-retrieve the workshop IDs for published addons if there are any.
            getWorkshopIDs();

            // set currAddon to the addon that was last opened in last run of modkit.
            if (Settings.Default.LastAddon != "")
            {
                Addon a = getAddonFromName(Settings.Default.LastAddon);
                if (a != null)
                {
                    changeCurrAddon(a);
                }
            }

            // basically, if this is first run of modkit, set the currAddon to w/e the default addon is in the workshop tools.
            if (currAddon == null)
            {
                changeCurrAddon(addons[getDefaultAddonName()]);
            }

            // init our features of Modkit
            initFeatures();
        }