Exemple #1
0
 /// <summary>
 /// Compute the label in the appropriate orientation for this DirEdge.
 /// </summary>
 private void ComputeDirectedLabel()
 {
     Label = new Label(Edge.Label);
     if (!_isForward)
     {
         Label.Flip();
     }
 }
        /// <summary>
        /// Create a EdgeStub for the edge before the intersection eiCurr.
        /// The previous intersection is provided
        /// in case it is the endpoint for the stub edge.
        /// Otherwise, the previous point from the parent edge will be the endpoint.
        /// eiCurr will always be an EdgeIntersection, but eiPrev may be null.
        /// </summary>
        /// <param name="edge"></param>
        /// <param name="l"></param>
        /// <param name="eiCurr"></param>
        /// <param name="eiPrev"></param>
        public virtual void CreateEdgeEndForPrev(Edge edge, IList l, EdgeIntersection eiCurr, EdgeIntersection eiPrev)
        {
            int iPrev = eiCurr.SegmentIndex;
            if (eiCurr.Distance == 0.0)
            {
                // if at the start of the edge there is no previous edge
                if (iPrev == 0)
                    return;
                iPrev--;
            }
            Coordinate pPrev = edge.GetCoordinate(iPrev);
            // if prev intersection is past the previous vertex, use it instead
            if (eiPrev != null && eiPrev.SegmentIndex >= iPrev)
                pPrev = eiPrev.Coordinate;

            Label label = new Label(edge.Label);
            // since edgeStub is oriented opposite to it's parent edge, have to flip sides for edge label
            label.Flip();
            EdgeEnd e = new EdgeEnd(edge, eiCurr.Coordinate, pPrev, label);
            l.Add(e);
        }
 /// <summary>
 /// Compute the label in the appropriate orientation for this DirEdge.
 /// </summary>
 private void ComputeDirectedLabel()
 {
     Label = new Label(Edge.Label);
     if (!_isForward)
         Label.Flip();
 }
        /// <summary>
        /// Inserted edges are checked to see if an identical edge already exists.
        /// If so, the edge is not inserted, but its label is merged
        /// with the existing edge.
        /// </summary>
        /// <param name="e"></param>
        protected void InsertEdge(Edge e)
        {
            //<FIX> MD 8 Oct 03  speed up identical edge lookup
            // fast lookup
            Edge existingEdge = _edgeList.FindEqualEdge(e);

            // If an identical edge already exists, simply update its label
            if (existingEdge != null)
            {
                Label existingLabel = existingEdge.Label;

                Label labelToMerge = e.Label;
                // check if new edge is in reverse direction to existing edge
                // if so, must flip the label before merging it
                if (!existingEdge.IsPointwiseEqual(e))
                {
                    labelToMerge = new Label(e.Label);
                    labelToMerge.Flip();
                }
                existingLabel.Merge(labelToMerge);

                // compute new depth delta of sum of edges
                int mergeDelta = DepthDelta(labelToMerge);
                int existingDelta = existingEdge.DepthDelta;
                int newDelta = existingDelta + mergeDelta;
                existingEdge.DepthDelta = newDelta;
            }
            else
            {   // no matching existing edge was found
                // add this new edge to the list of edges in this graph
                //e.setName(name + edges.size());
                _edgeList.Add(e);
                e.DepthDelta = DepthDelta(e.Label);
            }
        }
Exemple #5
0
        /// <summary>
        /// Insert an edge from one of the noded input graphs.
        /// Checks edges that are inserted to see if an
        /// identical edge already exists.
        /// If so, the edge is not inserted, but its label is merged
        /// with the existing edge.
        /// </summary>
        /// <param name="e"></param>
        protected virtual void InsertUniqueEdge(Edge e)
        {
            int foundIndex = _edgeList.FindEdgeIndex(e);
            // If an identical edge already exists, simply update its label
            if (foundIndex >= 0)
            {
                Edge existingEdge = _edgeList[foundIndex];
                Label existingLabel = existingEdge.Label;

                Label labelToMerge = e.Label;
                // check if new edge is in reverse direction to existing edge
                // if so, must flip the label before merging it
                if (!existingEdge.IsPointwiseEqual(e))
                {
                    labelToMerge = new Label(e.Label);
                    labelToMerge.Flip();
                }
                Depth depth = existingEdge.Depth;
                // if this is the first duplicate found for this edge, initialize the depths
                if (depth.IsNull())
                    depth.Add(existingLabel);
                depth.Add(labelToMerge);
                existingLabel.Merge(labelToMerge);
            }
            else
            {
                // no matching existing edge was found
                // add this new edge to the list of edges in this graph
                _edgeList.Add(e);
            }
        }