internal void InitWin32Engine(Int64 cbLog, Int64 cbExecuteCommand, Int64 cbRegisterCommand, Int64 cbUnregisterCommand, Int64 cbGetPlayers) { Engine_Win32 eng = new Engine_Win32(this); eng.m_cb_Log = (LogDelegate)Marshal.GetDelegateForFunctionPointer(new IntPtr(cbLog), typeof(LogDelegate)); eng.m_cb_ExecuteCommand = (ExecuteCommandDelegate)Marshal.GetDelegateForFunctionPointer(new IntPtr(cbExecuteCommand), typeof(ExecuteCommandDelegate)); eng.m_cb_RegisterCommand = (RegisterCommandDelegate)Marshal.GetDelegateForFunctionPointer(new IntPtr(cbRegisterCommand), typeof(RegisterCommandDelegate)); eng.m_cb_UnregisterCommand = (UnregisterCommandDelegate)Marshal.GetDelegateForFunctionPointer(new IntPtr(cbUnregisterCommand), typeof(UnregisterCommandDelegate)); eng.m_cb_GetPlayers = (GetPlayersDelegate)Marshal.GetDelegateForFunctionPointer(new IntPtr(cbGetPlayers), typeof(GetPlayersDelegate)); this.m_engine = eng; }
internal void InitMonoEngine() { Engine_Mono eng = new Engine_Mono(this); this.m_engine = eng; }