void DrawOrientationManagerButton(float width) { if (!UIManager.useOrientationManager) { return; } if (QUI.GhostButton("Add Orientation Manager to Scene", QColors.Color.Gray, width, 18)) { OrientationManager.AddOrientationManagerToScene(); } }
void DrawOrientationManagerButton() { if (!UIManager.useOrientationManager) { return; } QUI.BeginHorizontal(WIDTH_420); { if (QUI.Button("Add Orientation Manager to Scene")) { OrientationManager.AddOrientationManagerToScene(); } } QUI.EndHorizontal(); QUI.Space(SPACE_2); }
void Awake() { if (_instance != null && _instance != this) { Debug.Log("[DoozyUI] There cannot be two OrientationManagers active at the same time. Destryoing this one!"); Destroy(gameObject); return; } _instance = this; DontDestroyOnLoad(gameObject); if (GetComponent <Canvas>().isRootCanvas == false) { GetComponent <RectTransform>().anchorMin = Vector2.zero; GetComponent <RectTransform>().anchorMax = Vector2.one; } }