public override void Events_onMoveTo(object sender, PointEventArg e) { if (e.who == Game1.Characters.Scientist) { personState = State.Walking; walkToDestination = new Vector2(e.position.X, e.position.Y); } }
// Generic onMoveTo. Intended to be overwritten. public virtual void Events_onMoveTo(object sender, PointEventArg e) { personState = State.Walking; walkToDestination = new Vector2(e.position.X, e.position.Y); }