public override void Events_onMoveTo(object sender, PointEventArg e)
 {
     if (e.who == Game1.Characters.Scientist)
       {
     personState = State.Walking;
     walkToDestination = new Vector2(e.position.X, e.position.Y);
       }
 }
 // Generic onMoveTo. Intended to be overwritten.
 public virtual void Events_onMoveTo(object sender, PointEventArg e)
 {
     personState = State.Walking;
       walkToDestination = new Vector2(e.position.X, e.position.Y);
 }