private void Awake() { light = GetComponent <Light>(); light.type = LightType.Directional; //light.lightmapBakeType = LightmapBakeType.Realtime; cacheTransform = transform; projSpriteData = spritesAtlas.GetSprite(mprojSpriteName); falloffSpriteData = spritesAtlas.GetSprite(mfalloffSpriteName); iFPipelineProjector.Awake(cacheTransform); }
/// <summary> /// Draw the custom wizard. /// </summary> void OnGUI() { IFPipelineEditorTools.SetLabelWidth(80f); if (IFPipelineSettings.atlas == null) { GUILayout.Label("No Atlas selected.", "LODLevelNotifyText"); } else { SpritesAtlas atlas = IFPipelineSettings.atlas; bool close = false; GUILayout.Label(atlas.name + " Sprites", "LODLevelNotifyText"); IFPipelineEditorTools.DrawSeparator(); GUILayout.BeginHorizontal(); GUILayout.Space(84f); string before = IFPipelineSettings.partialSprite; string after = EditorGUILayout.TextField("", before, "SearchTextField"); if (before != after) { IFPipelineSettings.partialSprite = after; } if (GUILayout.Button("", "SearchCancelButton", GUILayout.Width(18f))) { IFPipelineSettings.partialSprite = ""; GUIUtility.keyboardControl = 0; } GUILayout.Space(84f); GUILayout.EndHorizontal(); Texture2D tex = atlas.texture as Texture2D; if (tex == null) { GUILayout.Label("The atlas doesn't have a texture to work with"); return; } BetterList <string> sprites = atlas.GetListOfSprites(IFPipelineSettings.partialSprite); float size = 80f; float padded = size + 10f; int columns = Mathf.FloorToInt(Screen.width / padded); if (columns < 1) { columns = 1; } int offset = 0; Rect rect = new Rect(10f, 0, size, size); GUILayout.Space(10f); mPos = GUILayout.BeginScrollView(mPos); int rows = 1; while (offset < sprites.size) { GUILayout.BeginHorizontal(); { int col = 0; rect.x = 10f; for (; offset < sprites.size; ++offset) { SpriteData sprite = atlas.GetSprite(sprites[offset]); if (sprite == null) { continue; } // Button comes first if (GUI.Button(rect, "")) { if (Event.current.button == 0) { float delta = Time.realtimeSinceStartup - mClickTime; mClickTime = Time.realtimeSinceStartup; if (IFPipelineSettings.selectedSprite != sprite.name) { //if (mSprite != null) //{ // IFPipelineEditorTools.RegisterUndo("Atlas Selection", mSprite); // mSprite.MakePixelPerfect(); // EditorUtility.SetDirty(mSprite.gameObject); //} IFPipelineSettings.selectedSprite = sprite.name; IFPipelineEditorTools.RepaintSprites(); mCallback?.Invoke(sprite.name); } else if (delta < 0.5f) { close = true; } } else { //NGUIContextMenu.AddItem("Edit", false, EditSprite, sprite); //NGUIContextMenu.AddItem("Delete", false, DeleteSprite, sprite); //NGUIContextMenu.Show(); } } if (Event.current.type == EventType.Repaint) { // On top of the button we have a checkboard grid IFPipelineEditorTools.DrawTiledTexture(rect, IFPipelineEditorTools.backdropTexture); Rect uv = new Rect(sprite.x, sprite.y, sprite.width, sprite.height); uv = Math.ConvertToTexCoords(uv, tex.width, tex.height); // Calculate the texture's scale that's needed to display the sprite in the clipped area float scaleX = rect.width / uv.width; float scaleY = rect.height / uv.height; // Stretch the sprite so that it will appear proper float aspect = (scaleY / scaleX) / ((float)tex.height / tex.width); Rect clipRect = rect; if (aspect != 1f) { if (aspect < 1f) { // The sprite is taller than it is wider float padding = size * (1f - aspect) * 0.5f; clipRect.xMin += padding; clipRect.xMax -= padding; } else { // The sprite is wider than it is taller float padding = size * (1f - 1f / aspect) * 0.5f; clipRect.yMin += padding; clipRect.yMax -= padding; } } GUI.DrawTextureWithTexCoords(clipRect, tex, uv); // Draw the selection if (IFPipelineSettings.selectedSprite == sprite.name) { IFPipelineEditorTools.DrawOutline(rect, new Color(0.4f, 1f, 0f, 1f)); } } GUI.backgroundColor = new Color(1f, 1f, 1f, 0.5f); GUI.contentColor = new Color(1f, 1f, 1f, 0.7f); GUI.Label(new Rect(rect.x, rect.y + rect.height, rect.width, 32f), sprite.name, "ProgressBarBack"); GUI.contentColor = Color.white; GUI.backgroundColor = Color.white; if (++col >= columns) { ++offset; break; } rect.x += padded; } } GUILayout.EndHorizontal(); GUILayout.Space(padded); rect.y += padded + 26; ++rows; } GUILayout.Space(rows * 26); GUILayout.EndScrollView(); if (close) { Close(); } } }