public static void CheckPlayerItemCollisions(Player player) { foreach (Item i in _items) { if (i.Collides(player)) { player.ItemCollision(i); } } }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { screenHeight = GraphicsDevice.Viewport.Height; screenWidth = GraphicsDevice.Viewport.Width; _playerOne = new Player(PlayerIndex.One); _playerOne.InitializeControls(); _gameState = GameState.Playing; ItemManager.Initialize(2); base.Initialize(); }