public void React(AttackEffect attackEffect, Player player, TurnContext currentTurn)
        {
            currentTurn.AddEffect(this, new SecretChamberReactionEffect(player));
            currentTurn.Game.Log.LogMessage("{0} revealed a Secret Chamber.", player);

        }
Exemple #2
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 public ReactionEffect(AttackEffect attackEffect)
 {
     _attackEffect = attackEffect;
 }
 public ReactionEffect(AttackEffect attackEffect)
 {
     _attackEffect = attackEffect;            
 }
Exemple #4
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 public void React(AttackEffect attackEffect, Player player, TurnContext currentTurn)
 {
     attackEffect.Nullify(player);
     currentTurn.Game.Log.LogMessage("{0} reveals a moat and nullifies the attack.", player.Name);
 }