internal BlockTraceResult(StackBlockBase <TOperationEvent> stackBlock, IBlockResult blockResult)
        {
            Tag             = stackBlock.Tag;
            Input           = stackBlock.Input;
            Result          = blockResult.Result;
            InnerStackTrace = stackBlock.InnerStackTrace ?? Enumerable.Empty <BlockTraceResult <TOperationEvent> >();
            Events          = stackBlock.Events.ToList();

            if (blockResult.ExecutionTime == null)
            {
                Time = new ExecutionTime();
            }
            else
            {
                Time = blockResult.ExecutionTime;
            }
        }
Exemple #2
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        /// <summary>
        /// Handle current block result and set next block to execute
        /// </summary>
        /// <param name="block">The execution block</param>
        /// <param name="blockResult">The execution block result</param>
        public void HandleBlockResultAndSetNext(StackBlockBase <TInput, TState, TOperationEvent> block, IBlockResult blockResult)
        {
            PreviousBlockSpec = CurrentBlockSpec;

            //Add to stack trace
            //Should we add trace to empty event blocks? To event blocks?
            StackTrace.Add(new BlockTraceResult <TOperationEvent>(block, blockResult));

            //Handle Reset state in case of reset
            State = blockResult.Target.FlowTarget == BlockFlowTarget.Reset ?
                    (blockResult.Target.ResetStateSet ? (TState)Convert.ChangeType(blockResult.Target.State, typeof(TState)) : default(TState)) :
                    block.StackState;

            //Check fail state
            if (options.FailOnException && block.Events.HasUnhandledErrors)
            {
                IsFail = true;
            }

            //Override result is only applicable on Complete. Cache here in case of finally
            OverrideResult = blockResult.Target.OverrideResult;

            //Set next input
            NextInput = blockResult.GetNextInput();

            //Get next block to execute
            CurrentBlockSpec = IsFail ? blocks.GotoEnd(CurrentBlockSpec.Index) : GetNext(CurrentBlockSpec, blockResult.Target);

            //If complete set overriden result if any
            if (CurrentBlockSpec == null && OverrideResult.HasValue)
            {
                //Set last result
                LastResult = OverrideResult;
                blockResult.OverrideResult(OverrideResult);
            }
            else
            {
                //Set last result
                LastResult = blockResult.Result;
            }
        }