Exemple #1
0
        public IEnumerable <GameAction> GetAllSummonActions(GameState gameState, Player player)
        {
            var charsCount = gameState.Of(player).Minions.Count;

            if (charsCount == MaxOnboardCount)
            {
                return(Enumerable.Empty <SummonAction>());
            }

            var possibleBoardPositions = Enumerable.Range(0, charsCount + 1);
            var playableMinionCards    = GetManaPlayableCards(gameState, player).OfType <MinionCard>().ToArray();

            var playableAsTargetable = playableMinionCards
                                       .OfType <BattlecryMinionCard>()
                                       .Where(card => ValidBattlecryTargets(card, gameState, player).Any()).ToArray();

            var targetableSummonActions =
                playableAsTargetable.SelectMany(
                    card =>
                    ValidBattlecryTargets(card, gameState, player)
                    .CartesianProduct(possibleBoardPositions,
                                      (target, position) => new SummonBattlecryTargetable(player, card, target, position)));

            var otherSummonActions =
                playableMinionCards.Except(playableAsTargetable)
                .SelectMany(card => possibleBoardPositions.Select(position => new SummonAction(player, card, position)));

            return(targetableSummonActions.Concat(otherSummonActions));
        }
Exemple #2
0
        public IEnumerable <GameAction> GetAllAttackActions(GameState gameState, Player player)
        {
            var validPlayerAttackers = gameState.Of(player).Minions.Where(x => x.CanAttack);
            var opponentChars        = gameState.OfOpponent(player).AllTargets;
            var validOpponentTargets = GetValidAttackTargets(opponentChars);

            return(validPlayerAttackers.SelectMany(attacker => validOpponentTargets.Select(target => new AttackAction(player, attacker, target))));
        }
Exemple #3
0
        private static GameState CardPlayUpdateHandMana(GameState gameState, Card card, Player owner)
        {
            var currentPlayerState = gameState.Of(owner);
            var newPlayerState     = currentPlayerState.With(
                hand: x => x.RemoveCard(card),
                remainingMana: x => x - card.ManaCost);

            return(gameState.With(newPlayerState));
        }
        public IEnumerable <Character> GetValidTargets(GameState gameState, Player player, Minion caster)
        {
            if (Target.HasFlag(Target.Adjacent))
            {
                return(GetAdjacentMinions(gameState.Of(player).Minions, caster));
            }

            return(Target.HasFlag(Target.Self) ?
                   GetValidTargets(gameState, player).Concat(caster.Yield()).Distinct() : GetValidTargets(gameState, player).Except(caster.Yield()));
        }
Exemple #5
0
        public override GameState ApplyOn(GameState gameState, Player player, Minion caster)
        {
            var playerGameState = gameState.Of(player);

            if (playerGameState.Minions.Count == GameEngine.MaxOnboardCount)
            {
                return(gameState);
            }

            var summonAt = caster == null ? playerGameState.Minions.Count : playerGameState.Minions.IndexOf(caster) + 1;

            return(gameState.With(playerGameState.With(minions: x => x.Insert(summonAt, new Minion(_card)))));
        }
        public IEnumerable <Character> GetValidTargets(GameState gameState, Player player)
        {
            var returnValue = new List <Character>();

            if (Target.HasFlag(Target.FriendlyMinions))
            {
                returnValue.AddRange(gameState.Of(player).Minions);
            }
            if (Target.HasFlag(Target.FriendlyFaces))
            {
                returnValue.Add(gameState.Of(player).Face);
            }
            if (Target.HasFlag(Target.EnemyMinions))
            {
                returnValue.AddRange(gameState.OfOpponent(player).Minions);
            }
            if (Target.HasFlag(Target.EnemyFaces))
            {
                returnValue.Add(gameState.OfOpponent(player).Face);
            }

            return(returnValue.Where(x => _isTargetValid(x)).Where(x => !x.IsDead));
        }
Exemple #7
0
 private static IEnumerable <Card> GetManaPlayableCards(GameState gameState, Player player)
 {
     return(gameState.Of(player).Hand.Where(card => card.ManaCost <= gameState.Of(player).RemainingMana));
 }