private void GenerateDemoEntries()
        {
            AktorenPrepared    = new Aktor[8];
            AktorenPrepared[0] = new Aktor(CounterEllapsedInformer) //constructor used to provide instance of Informer delegate to Aktor Object
            {
                Id             = 100,
                Description    = "Beschreibung",
                Name           = 2.5,
                Room           = "Raum",
                PosX           = 7.5,
                PosY           = 4.34,
                ValueType      = "WertTyp",
                ItemType       = "irgendwas",
                Mode           = "Modus",
                Value          = true,
                IsInDesignMode = "Nope"
            };
            AktorenPrepared[1] = new Aktor(CounterEllapsedInformer)
            {
                Id = 101, Description = "Licht Wohnzimmer", Name = 2.5, Room = "WZ", PosX = 7.5, PosY = 3.5, ValueType = "Boolean", ItemType = "irgendwas", Mode = "Auto", Value = true, IsInDesignMode = " "
            };
            AktorenPrepared[2] = new Aktor(CounterEllapsedInformer)
            {
                Id = 102, Description = "Licht Aussen", Name = 2.6, Room = "Garten", PosX = 6.3, PosY = 9.0, ValueType = "Boolean", ItemType = "irgendwas", Mode = "Auto", Value = true, IsInDesignMode = " "
            };
            AktorenPrepared[3] = new Aktor(CounterEllapsedInformer)
            {
                Id = 103, Description = "Licht Badezimmer", Name = 2.3, Room = "Bad", PosX = 5.7, PosY = 2.4, ValueType = "Boolean", ItemType = "irgendwas", Mode = "Auto", Value = true, IsInDesignMode = " "
            };
            AktorenPrepared[4] = new Aktor(CounterEllapsedInformer)
            {
                Id = 104, Description = "Dose Badezimmer", Name = 2.2, Room = "Bad", PosX = 9.2, PosY = 9.5, ValueType = "Boolean", ItemType = "irgendwas", Mode = "Auto", Value = true, IsInDesignMode = " "
            };
            AktorenPrepared[5] = new Aktor(CounterEllapsedInformer)
            {
                Id = 105, Description = "Dose Wohnzimmer", Name = 2.1, Room = "WZ", PosX = 6.3, PosY = 1.8, ValueType = "Boolean", ItemType = "irgendwas", Mode = "Auto", Value = true, IsInDesignMode = " "
            };
            AktorenPrepared[6] = new Aktor(CounterEllapsedInformer)
            {
                Id = 106, Description = "Licht Küche", Name = 1.7, Room = "Küche", PosX = 6.3, PosY = 3.7, ValueType = "Boolean", ItemType = "irgendwas", Mode = "Auto", Value = true, IsInDesignMode = " "
            };
            AktorenPrepared[7] = new Aktor(CounterEllapsedInformer)
            {
                Id = 107, Description = "Leselampe Wohnzimmer", Name = 3.8, Room = "WZ", PosX = 1.7, PosY = 6.2, ValueType = "Boolean", ItemType = "irgendwas", Mode = "Auto", Value = true, IsInDesignMode = " "
            };

            SensorenPrepared    = new Sensor[8];
            SensorenPrepared[0] = new Sensor(CounterEllapsedInformer) //constructor used to provide instance of Informer delegate to Aktor Object
            {
                Id          = 1,
                Description = "Beschreibung",
                Name        = 2.5,
                Room        = "Raum",
                PosX        = 7.5,
                PosY        = 4.34,
                ValueType   = "WertTyp",
                Status      = true,
                Mode        = "Modus",
                Value       = 3.45
            };

            SensorenPrepared[1] = new Sensor(CounterEllapsedInformer)
            {
                Id = 2, Description = "TA Wohnzimmer", Name = 0.01, Room = "WZ", PosX = 0, PosY = 0, ValueType = "Boolean", Status = true, Mode = "Enabled", Value = 3.45
            };
            SensorenPrepared[2] = new Sensor(CounterEllapsedInformer)
            {
                Id = 3, Description = "TA Badezimmer", Name = 0.02, Room = "Bad", PosX = 0, PosY = 0, ValueType = "Boolean", Status = true, Mode = "Enabled", Value = 3.45
            };
            SensorenPrepared[3] = new Sensor(CounterEllapsedInformer)
            {
                Id = 4, Description = "IR Haustüre", Name = 0.03, Room = "Garderobe", PosX = 0, PosY = 0, ValueType = "Boolean", Status = true, Mode = "Enabled", Value = 3.45
            };
            SensorenPrepared[4] = new Sensor(CounterEllapsedInformer)
            {
                Id = 5, Description = "IR Wohnzimmer", Name = 0.04, Room = "WZ", PosX = 0, PosY = 0, ValueType = "Boolean", Status = true, Mode = "Enabled", Value = 3.45
            };
            SensorenPrepared[5] = new Sensor(CounterEllapsedInformer)
            {
                Id = 6, Description = "Temp Badezimmer", Name = 0.05, Room = "Bad", PosX = 0, PosY = 0, ValueType = "Single", Status = true, Mode = "Enabled", Value = 3.45
            };
            SensorenPrepared[6] = new Sensor(CounterEllapsedInformer)
            {
                Id = 7, Description = "Temp Aussen Nord", Name = 0.06, Room = "Garten", PosX = 0, PosY = 0, ValueType = "Single", Status = true, Mode = "Enabled", Value = 3.45
            };
            SensorenPrepared[7] = new Sensor(CounterEllapsedInformer)
            {
                Id = 8, Description = "Dämmerungssensor Nord", Name = 0.07, Room = "Garten", PosX = 0, PosY = 0, ValueType = "Int32", Status = true, Mode = "Enabled", Value = 3.45
            };

            /*
             * // Alter Version:
             * var temp = new Aktor(CounterEllapsedInformer) //constructor used to provide instance of Informer delegate to Aktor Object
             * {
             *  Id = NewID,
             *  Description = "Beschreibung",
             *  Name = 2.5,
             *  Room = "Raumo",
             *  PosX = 7.5,
             *  PosY = 4.34,
             *  ValueType = "halloo",
             *  ItemType = "irgendwas",
             *  Mode = "moodus",
             *  Value = true,
             *  IsInDesignMode = "ssdfsd"
             * };
             * AktorenList.Add(temp);
             */
        }
 private void DataGeneratedFromGenerator(Aktor obj)
 {
     AktorenList.Add(obj);
 }