public static SR_SendPrivateMessage ReadSendPrivateMessage(PacketReader reader)
        {
            var ret = new SR_SendPrivateMessage();
            ret.Name = reader.ReadUTF8String();
            ret.Message = reader.ReadUTF8String();

            return ret;
        }
        public static SR_Login ReadLogin(PacketReader reader)
        {
            var ret = new SR_Login();
            ret.UserName = reader.ReadUTF8String();
            ret.Pwd = reader.ReadUTF8String();

            return ret;
        }
void OnCreatePlayer(NetState netstate, PacketReader reader){
if (!netstate.IsVerifyLogin) return;
var p1 = reader.ReadUTF8String();
var p2 = (TradeAge.Server.Entity.Character.Sex)reader.ReadByte();
module.OnCreatePlayer(netstate,p1,p2);
}
Exemple #4
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        /// <summary>
        /// 收到Socket数据
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private static void OnSocketRecv(object sender, SocketRecvEventArgs<Session> e)
        {
            var session = e.Session.Data;
            session.RQ.Enqueue(e.Buffer.Bytes, 0, e.Buffer.Length);

            var packetlen = session.RQ.GetPacketLength();
            if (packetlen > 1024*64)
            {
                session.Client.CloseSocket();
                return;
            }

            while (packetlen >= session.RQ.Length)
            {
                var dogBuffer = new DogBuffer();
                session.RQ.Dequeue(dogBuffer.Bytes, 0, packetlen);

                var reader = new PacketReader();
                reader.SetBuffer(dogBuffer);

                var pid = (OpCode)reader.GetPacketID();

                switch (pid)
                {
                    case OpCode.Login:
                    {
                        var userName = reader.ReadUTF8String();
                        var pwd = reader.ReadUTF8String();

                        if (string.IsNullOrEmpty(userName))
                        {
                            Logs.Error("连接的用户名是空");
                            session.Client.CloseSocket();
                        }

                        if (pwd != "123")
                        {
                            Logs.Error("用户名 {0} 速度的密码错误", userName);
                            var writer = new PacketWriter();
                            writer.SetNetCode((ushort) OpCode.LoginResult);
                            writer.Write(1); //  0表示登录成功 1表示密码错误
                            session.Client.SendPackage(writer.GetBuffer());
                            return;
                        }

                        //  如果玩家之前登录过,则把之前的客户端踢下线
                        var exists = sessions.FirstOrDefault(o => o.Name == userName);
                        if (exists != null)
                        {
                            exists.IsLogin = false;
                            sessions.Remove(exists);
                            exists.Client.CloseSocket();
                        }

                        //  登录完成
                        session.IsLogin = true;
                        nologinSessions.Remove(session);
                        sessions.Add(session);

                        session.Name = userName;
                        session.Pwd = pwd;
                        var writer2 = new PacketWriter();
                        writer2.SetNetCode((ushort) OpCode.LoginResult);
                        writer2.Write(0); //  0表示登录成功 1表示密码错误
                        session.Client.SendPackage(writer2.GetBuffer());
                    }
                        break;
                    case OpCode.SendMessage:
                    {
                        var message = reader.ReadUTF8String();
                        if (string.IsNullOrEmpty(message))
                        {
                            //  空消息
                            return;
                        }

                        //  广播给所有在线的用户
                        var writer = new PacketWriter();
                        writer.SetNetCode((ushort) OpCode.RecvMessage);
                        foreach (var ss in sessions)
                        {
                            ss.Client.SendPackage(writer.GetBuffer());
                        }
                    }
                        break;
                    case OpCode.SendPriviteMessage:
                    {
                        var userName = reader.ReadUTF8String();
                        var message = reader.ReadUTF8String();

                        if (message == null)
                            return;

                        var target = sessions.FirstOrDefault(o => o.Name == userName);
                        if (target == null)
                            return;

                        var writer = new PacketWriter();
                        writer.SetNetCode((ushort) OpCode.RecvPrivateMessage);
                        writer.WriteUTF8Null(session.Name);
                        writer.WriteUTF8Null(message);

                        target.Client.SendPackage(writer.GetBuffer());
                    }
                        break;
                    default:
                        Logs.Error("未知消息ID {0}", (int) pid);
                        break;
                }

                packetlen = session.RQ.GetPacketLength();
            }
        }
void OnLoginServer(NetState netstate, PacketReader reader){
var p1 = reader.ReadUTF8String();
var p2 = reader.ReadUTF8String();
var p3 = reader.ReadInt32();
module.OnLoginServer(netstate,p1,p2,p3);
}
Exemple #6
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        /// <summary>
        /// 给聊天室里的某人单独发消息
        /// </summary>
        /// <param name="session"></param>
        /// <param name="reader"></param>
        static void OnSendPrivateMessage(Session session, PacketReader reader)
        {
            var userName = reader.ReadUTF8String();
            var message = reader.ReadUTF8String();

            if (message == null)
                return;

            var target = sessions.FirstOrDefault(o => o.Name == userName);
            if (target == null)
                return;

            var writer = new PacketWriter();
            writer.SetNetCode((ushort) OpCode.RecvPrivateMessage);
            writer.WriteUTF8Null(session.Name);
            writer.WriteUTF8Null(message);

            target.Client.SendPackage(writer.GetBuffer());
        }
Exemple #7
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        /// <summary>
        /// 给聊天室里的人都发消息
        /// </summary>
        /// <param name="session"></param>
        /// <param name="reader"></param>
        static void OnSendMessage(Session session, PacketReader reader)
        {
            var message = reader.ReadUTF8String();
            if (string.IsNullOrEmpty(message))
            {
                //  空消息
                return;
            }

            //  广播给所有在线的用户
            var writer = new PacketWriter();
            writer.SetNetCode((ushort)OpCode.RecvMessage);
            foreach (var ss in sessions)
            {
                ss.Client.SendPackage(writer.GetBuffer());
            }
        }
Exemple #8
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        /// <summary>
        /// 登录服务器
        /// </summary>
        /// <param name="session"></param>
        /// <param name="reader"></param>
        static void OnLogin(Session session, PacketReader reader)
        {
            var userName = reader.ReadUTF8String();
            var pwd = reader.ReadUTF8String();

            if (string.IsNullOrEmpty(userName))
            {
                Logs.Error("连接的用户名是空");
                session.Client.CloseSocket();
            }

            if (pwd != "123")
            {
                Logs.Error("用户名 {0} 速度的密码错误", userName);
                var writer = new PacketWriter();
                writer.SetNetCode((ushort)OpCode.LoginResult);
                writer.Write(1);    //  0表示登录成功 1表示密码错误
                session.Client.SendPackage(writer.GetBuffer());
                return;
            }

            //  如果玩家之前登录过,则把之前的客户端踢下线
            var exists = sessions.FirstOrDefault(o => o.Name == userName);
            if (exists != null)
            {
                exists.IsLogin = false;
                sessions.Remove(exists);
                exists.Client.CloseSocket();
            }

            //  登录完成
            session.IsLogin = true;
            nologinSessions.Remove(session);
            sessions.Add(session);

            session.Name = userName;
            session.Pwd = pwd;
            session.BizId = clientIdSeq++;

            var writer2 = new PacketWriter();
            writer2.SetNetCode((ushort)OpCode.LoginResult);
            writer2.Write(0);    //  0表示登录成功 1表示密码错误
            session.Client.SendPackage(writer2.GetBuffer());
        }
Exemple #9
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        /// <summary>
        /// 给聊天室里的某人单独发消息
        /// </summary>
        /// <param name="session"></param>
        /// <param name="reader"></param>
        static void OnSendPrivateMessage(Session session, PacketReader reader)
        {
            var userName = reader.ReadUTF8String();
            var message = reader.ReadUTF8String();

            if (message == null)
                return;

            var target = sessions.FirstOrDefault(o => o.Name == userName);
            if (target == null)
                return;

            var buffer = MessagePackageManager.WriteSendPrivateMessageResult(session.Name, message);
            target.Client.SendPackage(buffer);
        }
Exemple #10
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        /// <summary>
        /// 给聊天室里的人都发消息
        /// </summary>
        /// <param name="session"></param>
        /// <param name="reader"></param>
        static void OnSendMessage(Session session, PacketReader reader)
        {
            var message = reader.ReadUTF8String();
            if (string.IsNullOrEmpty(message))
            {
                //  空消息
                return;
            }

            //  广播给所有在线的用户
            var buffer = MessagePackageManager.WriteSendMessageResult(message);
            foreach (var ss in sessions)
            {
                ss.Client.SendPackage(buffer);
            }
        }