public override void OnFirstUpdate(Microsoft.Xna.Framework.GameTime gameTime)
 {
     base.OnFirstUpdate(gameTime);
     duplicateCooldown.Reset(DuplicateCooldownMs);
     if (Count > 1)
     {
         originalClone = (MultiBullet)this.Clone();
     }
 }
        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);

            if (!hadOneFullUpdate)
            {
                hadOneFullUpdate = true;
                return;
            }

            duplicateCooldown.Update(gameTime.ElapsedGameTime.TotalMilliseconds);
            if (duplicateCooldown.IsElapsed && Count > 1)
            {
                var c = this.originalClone;
                this.originalClone = null;
                this.Count         = 0;
                c.Count--;
                Game.Objects.Add(c);
                c.GeneralDirection += DegIncrement;
            }
        }