Exemple #1
0
 public static void Invalidate()
 {
     AllActionShortcuts.Invalidate();
     AllDieRollEffects.Invalidate();
     AllFeatures.Invalidate();
     AllFunctions.Invalidate();
     AllPlayers.Invalidate();
     AllProperties.Invalidate();
     AllSpellEffects.Invalidate();
     AllSpells.Invalidate();
     AllTables.Invalidate();
     AllTrailingEffects.Invalidate();
     AllWeaponEffects.Invalidate();
     AllWeapons.Invalidate();
 }
Exemple #2
0
        void AddDieRollEffect(string effect)
        {
            DieRollEffect dieRollEffect = AllDieRollEffects.Get(effect);

            if (dieRollEffect == null)
            {
                return;
            }
            NumHalos             = dieRollEffect.NumHalos;
            EffectRotation       = dieRollEffect.Rotation;
            EffectScale          = dieRollEffect.Scale;
            EffectBrightness     = dieRollEffect.Brightness;
            EffectSaturation     = dieRollEffect.Saturation;
            EffectHueShift       = dieRollEffect.HueShift;
            OnFirstContactEffect = dieRollEffect.OnFirstContactEffect;
            OnFirstContactSound  = dieRollEffect.OnFirstContactSound;
            OnThrowSound         = dieRollEffect.OnThrowSound;
            OnStopRollingSound   = dieRollEffect.OnStopRollingSound;
        }