/* * Cleric * Fighter * Rogue * Wizard * Barbarian * Bard * Druid * Monk * Paladin * Ranger * Sorcerer * Warlock */ public Player() { //initialization of player and it's objects _gear = new Gear(); _stats = new StatSet(); _stats.randomizeStats(); //for now stats are just temporary _level = 1; _HP = 100; _MP = 100; _Gold = 50; }
public void setStats(StatSet set) { _stats = set; }