private void Explode()
        {
            float   angle;
            Vector2 v = new Vector2();

            for (int i = 0; i < DEATH_SPAWNS; i++)
            {
                angle = MathHelper.TwoPi * ((float)(i + 1) / 10.0f);
                v.X   = (float)Math.Cos(angle) * Player.BULLET_SPEED;
                v.Y   = (float)Math.Sin(angle) * Player.BULLET_SPEED;
                TimedBullet b = new TimedBullet(position, v, EnemyManager.BulletTex, 0.7f);

                Player.AddGrower(b);
            }
        }
Exemple #2
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 /// <summary>
 /// Adds a timed bullet to the non-collidable bullets list
 /// </summary>
 /// <param name="b">The Timed bullet to add</param>
 public static void AddGrower(TimedBullet b)
 {
     growers.Add((Bullet)b);
 }