public void OnReloaded(DisquuunSocket reloadedSocket) { lock (lockObject) { if (stackSocket.IsQueued()) { if (reloadedSocket.IsChoosable()) { reloadedSocket.SetBusy(); var commandAndData = stackSocket.Dequeue(); switch (commandAndData.executeType) { case DisquuunExecuteType.ASYNC: { reloadedSocket.Async(commandAndData.commands, commandAndData.data, commandAndData.Callback); return; } case DisquuunExecuteType.LOOP: { reloadedSocket.Loop(commandAndData.commands, commandAndData.data, commandAndData.Callback); return; } case DisquuunExecuteType.PIPELINE: { reloadedSocket.Execute(commandAndData.commands, commandAndData.data, commandAndData.Callback); return; } } } } } }
private void OnSocketConnectionFailed(DisquuunSocket source, string info, Exception e) { UpdateState(); if (ConnectionFailed != null) { ConnectionFailed("OnSocketConnectionFailed:" + info, e); } }
private void OnSocketOpened(DisquuunSocket source, string socketId) { if (connectionState != ConnectionState.OPENING) { return; } var availableSocketCount = socketPool.AvailableSocketNum(); lock (lockObject) { if (connectionState != ConnectionState.OPENED && availableSocketCount == minConnectionCount) { connectionState = ConnectionState.OPENED; ConnectionOpened(connectionId); } } }