Exemple #1
0
 void parseFaces()
 {
     for (int i = 0; i < lines.Length; i++)
     {
         if (lines[i][0] == 'f')
         {
             string[] w = lines[i].Replace("f ", "").Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
             for (int j = 0; j < w.Length - 2; j++)
             {
                 if (hasNormals)
                 {
                     SmoothMeshTriangle fmt = new SmoothMeshTriangle(int.Parse(w[j]) - 1, int.Parse(w[j + 1]) - 1, int.Parse(w[j + 2]) - 1, ret, i + "" + j + "smsh" + "Mesh" + ret.Name);
                     ret.AddObject(fmt);
                 }
                 else
                 {
                     FlatMeshTriangle fmt = new FlatMeshTriangle(int.Parse(w[j]) - 1, int.Parse(w[j + 1]) - 1, int.Parse(w[j + 2]) - 1, ret, i + "" + j + "fmsh" + "Mesh" + ret.Name);
                     fmt.ComputeNormal(false);
                     ret.AddObject(fmt);
                 }
             }
         }
     }
 }
Exemple #2
0
 static void getFaces(Mesh mesh, RElement ele)
 {
     bool hasNormals = ele.HasElement("Mesh.Normals");
     int i = -1;
     foreach (RElement xe in ele.GetElement(P.Obj.Mesh + ".Faces").Elements)
     {
         i++;
         string[] w = xe.Attributes["Indices"].Value.Replace(" ", "").Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
         if (hasNormals)
         {
             SmoothMeshTriangle fmt = new SmoothMeshTriangle(int.Parse(w[0]), int.Parse(w[1]), int.Parse(w[2]), mesh, i + "" + "smsh" + "Mesh" + mesh.Name);
             mesh.AddObject(fmt);
         }
         else
         {
             FlatMeshTriangle fmt = new FlatMeshTriangle(int.Parse(w[0]), int.Parse(w[1]), int.Parse(w[2]), mesh, i + "" + "fmsh" + "Mesh" + mesh.Name);
             fmt.ComputeNormal(false);
             mesh.AddObject(fmt);
         }
     }
 }