public void OnNewProc(object source, ref Processus proc) { Player p; if (players.TryGetValue(proc.PlayerId, out p)) { p.NbProc++; p.RenderProc(); p.RefreshPanel(); } else { throw new MissingMemberException(String.Format("missing player {0}", proc.Id)); } }
public void OnProcUpdate(object _source, ProcEventArgs e) { Processus proc; if (ProcessusList.TryGetValue(e.Id, out proc)) { proc.Pos = e.Pos; } else { proc = new Processus(e.Id, e.PlayerId, e.Pos); ProcessusList.Add(e.Id, proc); OnNewProc(ref proc); } // Logger.Log.WriteLine("proc id({0}) pos({1})", e.Id, e.Pos); }
protected virtual void OnNewProc(ref Processus proc) => NewProcEvent?.Invoke(this, ref proc);