Exemple #1
0
        protected void OnNodeSelected(object sender, MenuNodeEventArgs eventArgs)
        {
            // Audio - MAP_UI_GalaxyMap_NodeSelect - playing node selected
            AudioEvent.Play(AudioEventName.GalaxyMap.NodeSelected, Galaxy);

            // playing audio clip based on which node type was selected
            if (eventArgs.NodeType == MenuNodeType.Planet)
            {
                bool played = false;

                // checking if the player has selected Crait (bonus planet)
                if (eventArgs.BonusPlanet != null)
                {
                    if (lastSelectedNode == null || !(lastSelectedNode is SurfaceMenuNode))
                    {
                        played = AudioEvent.PlayOnceEver(AudioEventName.GalaxyMap.SelectCraitFirstTime, Holocron);

                        if (!played && !DidAutoSelectNode)
                        {
                            AudioEvent.Play(AudioEventName.GalaxyMap.SelectCrait, Holocron);

                            DidAutoSelectNode = false;
                        }
                    }
                }
                else
                {
                    if (!pillarSelected)
                    {
                        if (eventArgs.Planet != PlanetType.Naboo)
                        {
                            played = AudioEvent.PlayOnceEver(AudioEventName.Archivist.GalaxyMap.UnlockPlanet.Replace("#planet#", eventArgs.Planet.ToString()), Holocron);
                        }

                        if (!played)
                        {
                            AudioEvent.Play(AudioEventName.Archivist.GalaxyMap.FunFactPlanet.Replace("#planet#", eventArgs.Planet.ToString()), Holocron);
                        }
                    }
                }

                pillarSelected = false;
            }
            else if (eventArgs.NodeType == MenuNodeType.Pillar || eventArgs.NodeType == MenuNodeType.Surface)
            {
                pillarSelected = true;
            }

            lastSelectedNode = sender;
        }
Exemple #2
0
        protected void OnNodeFocused(object sender, MenuNodeEventArgs eventArgs)
        {
            // Audio - playing the node highlighted audio
            AudioEvent.Play(AudioEventName.GalaxyMap.NodeHighlighted, Galaxy);

            // playing audio clip based on which node type was given focus
            if (eventArgs.NodeType == MenuNodeType.Planet)
            {
                // TODO: mathh010 - implement audio events for following planets (once available)
                if (eventArgs.Planet == PlanetType.Hoth)
                {
                    // TODO: mathh010 update how first gaze is played based on design requirements
                    //AudioEvent.PlayOnce(AudioEventName.Archivist.GalaxyMap.HothFirstGazeNode, Holocron);
                }
                else if (eventArgs.Planet == PlanetType.Takodana)
                {
                    // TODO: mathh010 update how first gaze is played based on design requirements
                    //AudioEvent.PlayOnce(AudioEventName.Archivist.GalaxyMap.TakodanaFirstGazeNode, Holocron);
                }
            }
        }
Exemple #3
0
 protected void OnNodeIdle(object sender, MenuNodeEventArgs eventArgs)
 {
 }