private void PlayCraitUnlockAnimation() { // playing animation CraitDisplayAnimator.gameObject.SetActive(true); craitAnimationEvents = CraitDisplayAnimator.GetComponent <AnimationEvents>(); craitAnimationEvents.OnAnimationComplete += OnCraitAnimationEventHandler; }
protected virtual void Start() { animationEvents = Animator.GetComponent <AnimationEvents>(); if (animationEvents != null) { animationEvents.OnAnimationComplete += AnimationCompleted; } }