// Gets the string used to connect to the server, it will return null if you arent in a lobby. public string GetConnectString() { if (currentLobby.Id == 0) { return(null); } return(lobbyManager.GetLobbyActivitySecret(currentLobby.Id)); }
public Task <Lobby> CreateLobby(LobbyCreateParams createParams) { var txn = _lobbyManager.GetLobbyCreateTransaction(); txn.SetCapacity(createParams.Capacity); txn.SetType((DiscordApp.LobbyType)createParams.Type); if (createParams.Metadata != null) { foreach (var kvp in createParams.Metadata) { if (kvp.Key == null || kvp.Value == null) { continue; } txn.SetMetadata(kvp.Key, kvp.Value.ToString()); } } var future = new TaskCompletionSource <Lobby>(); _lobbyManager.CreateLobby(txn, (DiscordApp.Result result, ref DiscordApp.Lobby lobby) => { if (result != DiscordApp.Result.Ok) { future.SetException(DiscordUtility.ToError(result)); return; } SetupLobbyChannels(lobby.Id); var outputLobby = new DiscordLobby(this, lobby); _connectedLobbies.Add(lobby.Id, outputLobby); var secret = _lobbyManager.GetLobbyActivitySecret(lobby.Id); var activity = new DiscordApp.Activity { Party = { Id = lobby.Id.ToString(), Size = { CurrentSize = 1, MaxSize = (int)createParams.Capacity } }, Secrets = { Join = secret } }; _activityManager.UpdateActivity(activity, res => {}); future.SetResult(outputLobby); }); return(future.Task); }