public Baddie(Vector2 position, float maxSpeed, Facing facing, Map map, TileSet tileSet) : base(position, maxSpeed, facing,map,tileSet) { this.map = map; this.tileSet = tileSet; direction = Direction.Stand; enemy = new Enemy(Position, Game.GetInstance().GetSprite("Wall")); Game.GetInstance().EManager.Add(enemy); nextChange = 0f; rand = new Random(); blind = false; }
public Randy(Vector2 position, float maxSpeed, Facing facing, Map map, TileSet tileSet) : base(position, maxSpeed, facing,map,tileSet) { this.direction = direction; this.map = map; this.tileSet = tileSet; renderPos = new Vector2(0, 0); walkingSound = Game.GetInstance().GetSound("Walk").CreateInstance(); walkingSoundDuration = (float)Game.GetInstance().GetSound("Walk").Duration.TotalMilliseconds; walkingSound.Volume = 1f; moving = false; character = new Character(Position); Game.GetInstance().EManager.Add(character); nextLyre = -1; nextGlue = -1; nextFire = -1; }