/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch( GraphicsDevice ); var startAsteroid = new Asteroid( this.graphics.PreferredBackBufferWidth, this.graphics.PreferredBackBufferHeight, this.Content ); startAsteroid.Destroyed += new EventHandler( ( sender, e ) => { score += ( sender as Asteroid ).Score; } ); asteroids.Add( startAsteroid ); dino = new Dinosaur( graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight, Content ); dino.Killed += new EventHandler( HandleGameOver ); scoreFont = Content.Load<SpriteFont>( "Fonts/scorefont" ); // TODO: use this.Content to load your game content here font = Content.Load<SpriteFont>( "spriteFont1" ); }