public StateWeeklyRewardsDialog(IConfiguration data) : base(data)
 {
     ushort.TryParse(_data["pixels:weekly_rewards_menu:coords:x"], out ushort x);
     ushort.TryParse(_data["pixels:weekly_rewards_menu:coords:y"], out ushort y);
     Sig = new Signifier
     {
         Color = _data["pixels:weekly_rewards_menu:color"],
         X     = x,
         Y     = y
     };
     Next = new StateInGameMainScreen(data);
 }
Exemple #2
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        public StateInGameMainScreen(IConfiguration data) : base(data)
        {
            ushort.TryParse(_data["pixels:ingame_main_screen:coords:x"], out ushort x);
            ushort.TryParse(_data["pixels:ingame_main_screen:coords:y"], out ushort y);
            Sig = new Signifier
            {
                Color = _data["pixels:ingame_main_screen:color"],
                X     = x,
                Y     = y
            };

            Next = null;
        }
Exemple #3
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        public StateCharSelectAD(IConfiguration data) : base(data)
        {
            ushort.TryParse(_data["pixels:char_select_screen_ad:coords:x"], out ushort x);
            ushort.TryParse(_data["pixels:char_select_screen_ad:coords:y"], out ushort y);
            Sig = new Signifier
            {
                Color = _data["pixels:char_select_screen_ad:color"],
                X     = x,
                Y     = y
            };

            Next = new StateCharSelect(data);
        }
Exemple #4
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        public StateLoginScreen(IConfiguration data) : base(data)
        {
            ushort.TryParse(_data["pixels:state_login_screen:coords:x"], out ushort x);
            ushort.TryParse(_data["pixels:state_login_screen:coords:y"], out ushort y);
            Sig = new Signifier
            {
                Color = _data["pixels:state_login_screen:color"],
                X     = x,
                Y     = y
            };

            Next = new StateCharSelectAD(data);
        }