public StateWeeklyRewardsDialog(IConfiguration data) : base(data) { ushort.TryParse(_data["pixels:weekly_rewards_menu:coords:x"], out ushort x); ushort.TryParse(_data["pixels:weekly_rewards_menu:coords:y"], out ushort y); Sig = new Signifier { Color = _data["pixels:weekly_rewards_menu:color"], X = x, Y = y }; Next = new StateInGameMainScreen(data); }
public StateInGameMainScreen(IConfiguration data) : base(data) { ushort.TryParse(_data["pixels:ingame_main_screen:coords:x"], out ushort x); ushort.TryParse(_data["pixels:ingame_main_screen:coords:y"], out ushort y); Sig = new Signifier { Color = _data["pixels:ingame_main_screen:color"], X = x, Y = y }; Next = null; }
public StateCharSelectAD(IConfiguration data) : base(data) { ushort.TryParse(_data["pixels:char_select_screen_ad:coords:x"], out ushort x); ushort.TryParse(_data["pixels:char_select_screen_ad:coords:y"], out ushort y); Sig = new Signifier { Color = _data["pixels:char_select_screen_ad:color"], X = x, Y = y }; Next = new StateCharSelect(data); }
public StateLoginScreen(IConfiguration data) : base(data) { ushort.TryParse(_data["pixels:state_login_screen:coords:x"], out ushort x); ushort.TryParse(_data["pixels:state_login_screen:coords:y"], out ushort y); Sig = new Signifier { Color = _data["pixels:state_login_screen:color"], X = x, Y = y }; Next = new StateCharSelectAD(data); }