public void SwitchTo(ScreenUI nextScreen) { if (nextScreen == currentScreen) { return; } currentScreen.Out(); nextScreen.In(); lastScreen = currentScreen; currentScreen = nextScreen; }
private void Start() { foreach (ScreenUI screen in GetComponentsInChildren <ScreenUI>()) { if (screen != firstScreen) { CanvasGroup otherCanvasGroup = screen.GetComponent <CanvasGroup>(); otherCanvasGroup.alpha = 0f; otherCanvasGroup.interactable = false; otherCanvasGroup.blocksRaycasts = false; } } CanvasGroup canvasGroup = firstScreen.GetComponent <CanvasGroup>(); canvasGroup.alpha = 1f; canvasGroup.interactable = true; canvasGroup.blocksRaycasts = true; currentScreen = firstScreen; }