Exemple #1
0
        // Searches for an ConstraintVehicleHandler instance in the Simulation.ForceEffects.
        private static ConstraintVehicleHandler GetHandler(Simulation simulation)
        {
            foreach (var forceEffect in simulation.ForceEffects)
            {
                ConstraintVehicleHandler handler = forceEffect as ConstraintVehicleHandler;
                if (handler != null)
                {
                    return(handler);
                }
            }

            return(null);
        }
Exemple #2
0
    // Creates or gets the ConstraintVehicleHandler instance and adds a vehicle.
    internal static void Add(ConstraintVehicle vehicle)
    {
      var simulation = vehicle.Simulation;
      var handler = GetHandler(simulation);
      if (handler == null)
      {
        // The first vehicle: Add a new instance of this class to the simulation.
        handler = new ConstraintVehicleHandler();
        simulation.ForceEffects.Add(handler);
        simulation.SubTimeStepFinished += handler.OnSubTimeStepFinished;
      }

      handler._vehicles.Add(vehicle);
    }
Exemple #3
0
        // Creates or gets the ConstraintVehicleHandler instance and adds a vehicle.
        internal static void Add(ConstraintVehicle vehicle)
        {
            var simulation = vehicle.Simulation;
            var handler    = GetHandler(simulation);

            if (handler == null)
            {
                // The first vehicle: Add a new instance of this class to the simulation.
                handler = new ConstraintVehicleHandler();
                simulation.ForceEffects.Add(handler);
                simulation.SubTimeStepFinished += handler.OnSubTimeStepFinished;
            }

            handler._vehicles.Add(vehicle);
        }
Exemple #4
0
        // Removes a vehicle. When the last vehicle is removed, the ConstraintVehicleHandler
        // instance is removed too.
        internal static void Remove(ConstraintVehicle vehicle)
        {
            Simulation simulation            = vehicle.Simulation;
            ConstraintVehicleHandler handler = GetHandler(simulation);

            if (handler != null)
            {
                handler._vehicles.Remove(vehicle);

                // The last vehicle was removed.
                if (handler._vehicles.Count == 0)
                {
                    simulation.ForceEffects.Remove(handler);
                    simulation.SubTimeStepFinished -= handler.OnSubTimeStepFinished;
                }
            }
        }