public override void Stop() { LoopingAudioSource.Stop(); secondaryFlame.Stop(); fireFlame.Stop(); fireSmoke.Stop(); fireSparks.Stop(); col.enabled = false; base.Stop(); }
public override void Stop() { LoopingAudioSource.Stop(); base.Stop(); }
public override void Stop() { LoopingAudioSource.Stop(); secondaryFlame.Stop(); fireFlame.Stop(); fireSmoke.Stop(); fireSparks.Stop(); col.enabled = false; base.Stop(); }
public override void Stop() { LoopingAudioSource.Stop(); base.Stop(); }