public void BuildClusters(List <GameObject> gos, ProgressUpdateDelegate progFunc)
        {
            if (gos.Count == 0)
            {
                Debug.LogWarning("No objects to cluster");
                return;
            }
            if (cluster == null)
            {
                cluster = new MB3_AgglomerativeClustering();
            }
            List <MB3_AgglomerativeClustering.item_s> its = new List <MB3_AgglomerativeClustering.item_s>();

            for (int i = 0; i < gos.Count; i++)
            {
                if (gos[i] != null && its.Find(x => x.go == gos[i]) == null)
                {
                    MB3_AgglomerativeClustering.item_s ii = new MB3_AgglomerativeClustering.item_s();
                    ii.go    = gos[i];
                    ii.coord = gos[i].transform.position;
                    its.Add(ii);
                }
            }
            cluster.items = its;
            //yield return cluster.agglomerate();
            cluster.agglomerate(progFunc);
            _BuildListOfClustersToDraw();
        }
Exemple #2
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        public void BuildClusters(List <GameObject> gos, ProgressUpdateCancelableDelegate progFunc)
        {
            if (gos.Count == 0)
            {
                Debug.LogWarning("No objects to cluster. Add some objects to the list of Objects To Combine.");
                return;
            }
            if (cluster == null)
            {
                cluster = new MB3_AgglomerativeClustering();
            }
            List <MB3_AgglomerativeClustering.item_s> its = new List <MB3_AgglomerativeClustering.item_s>();

            for (int i = 0; i < gos.Count; i++)
            {
                if (gos[i] != null && its.Find(x => x.go == gos[i]) == null)
                {
                    Renderer mr = gos[i].GetComponent <Renderer>();
                    if (mr != null && (mr is MeshRenderer || mr is SkinnedMeshRenderer))
                    {
                        MB3_AgglomerativeClustering.item_s ii = new MB3_AgglomerativeClustering.item_s();
                        ii.go    = gos[i];
                        ii.coord = mr.bounds.center;
                        its.Add(ii);
                    }
                }
            }
            cluster.items = its;
            //yield return cluster.agglomerate();
            cluster.agglomerate(progFunc);
            if (!cluster.wasCanceled)
            {
                float smallest, largest;
                _BuildListOfClustersToDraw(progFunc, out smallest, out largest);
                d.maxDistBetweenClusters = Mathf.Lerp(smallest, largest, .9f);
            }
        }