Exemple #1
0
        /// <summary>
        /// Uaktualnia poziomu, sprawdza czy gracz wygral lub przegral.
        /// </summary>
        /// <param name="gameTime"></param>
        public void Update(GameTime gameTime)
        {
            if (Tony.dead)
            {
                if (Count == 2)
                    Game.CurrentGameState = GameState.Loss;
                else
                    Game.CurrentGameState = GameState.Dead;

            }

                oLevel.Update(gameTime);
                point = Level.points;
                if (oLevel.levelEnd)
                {
                    if (numLevel == 5 || numLevel == 10 || numLevel == 15)
                    {
                        Game.CurrentGameState = GameState.WinGame;
                    }
                    numLevel++;
                    startPoint = Level.points;
                    oLevel = new Level(oGraphics, point);
                }
        }
Exemple #2
0
 /// <summary>
 /// Startuje rozgrywke.
 /// </summary>
 public void startLevel()
 {
     oLevel = new Level(oGraphics, 0);
 }
Exemple #3
0
 /// <summary>
 /// Startuje rozgrywke
 /// </summary>
 /// <param name="point">Ilos punktow</param>
 /// <param name="counter">ilosc zyc</param>
 public void startLevel(int point,int counter)
 {
     Count++;
     oLevel = new Level(oGraphics, point);
     Tony.dead = false;
     oLevel.player.NumLife-=counter;
 }