static void Main(string[] args) { DiceCollection Dice = new DiceCollection( new List <DiceGroup>() { new DiceGroup(2), new DiceGroup(4), new DiceGroup(6), new DiceGroup(8), new DiceGroup(12), new DiceGroup(20) }); List <DiceGroupRollResult> results = Dice.Roll(); PrintRollResults(results); Console.ReadKey(); }
static void Main(string[] args) { DiceCollection Dice = new DiceCollection( new List<DiceGroup>() { new DiceGroup(2), new DiceGroup(4), new DiceGroup(6), new DiceGroup(8), new DiceGroup(12), new DiceGroup(20) }); List<DiceGroupRollResult> results = Dice.Roll(); PrintRollResults(results); Console.ReadKey(); }
public MainWindowViewModel() { Dice = new DiceCollection(); }
private void CreateDice() { Dice = new DiceCollection( new List<DiceGroup>() { new DiceGroup(2, NumberOfTwoSidedDice), new DiceGroup(4, NumberOfFourSidedDice), new DiceGroup(6, NumberOfSixSidedDice), new DiceGroup(8, NumberOfEightSidedDice), new DiceGroup(12, NumberOfTwelveSidedDice), new DiceGroup(20, NumberOfTwentySidedDice) }); }