}//파이선에서의 readline과 같이 작동하도록 설계. void SpawnCharacter(Script topLine) //spawn_replace_left { { bool spawnToLeft = false; bool isReplace = false; bool isSlide = false; GameObject newCharacter = Instantiate(Resources.Load(topLine.GetTitle()) as GameObject, new Vector3(640, 0, 0), Quaternion.identity) as GameObject; newCharacter.transform.SetParent(characterSpawnPosition.transform, false); //move from left, right, top, bottom //spawn_from_left.... if (topLine.GetId().Contains("to_left")) { spawnToLeft = true; } if (topLine.GetId().Contains("replace")) { isReplace = true; } if (topLine.GetId().Contains("from_left")) { newCharacter.GetComponent<RectTransform>().anchoredPosition = new Vector3(-200, 0); isSlide = true; } else if (topLine.GetId().Contains("from_right")) { newCharacter.GetComponent<RectTransform>().anchoredPosition = new Vector3(1500, 0); isSlide = true; } else if (topLine.GetId().Contains("from_top")) { newCharacter.GetComponent<RectTransform>().anchoredPosition = new Vector3(640, 700); isSlide = true; } else if (topLine.GetId().Contains("from_bottom")) { newCharacter.GetComponent<RectTransform>().anchoredPosition = new Vector3(640, -750); isSlide = true; } if (!isSlide) { newCharacter.GetComponent<CanvasRenderer>().SetAlpha(0); newCharacter.GetComponent<Image>().CrossFadeAlpha(1.0f, 0.5f, false); } //newCharacter.GetComponent<RectTransform>().transform; if (isReplace) { if (spawnToLeft) { Destroy(charactersN[0].GetObject()); charactersN[0] = new Character(topLine.GetMainText().Trim(), newCharacter); } else { var lastObj = charactersN.Last(); Destroy(lastObj.GetObject()); lastObj = new Character(topLine.GetMainText().Trim(), newCharacter); } } else { if (spawnToLeft) { charactersN.Insert(0, new Character(topLine.GetMainText().Trim(), newCharacter)); } else { charactersN.Add(new Character(topLine.GetMainText().Trim(), newCharacter)); } SortCharactersPosition(); } // characters.Add(topLine.GetMainText().Trim(), newCharacter); //좌측에서 spawn되는 경우 맨 첫번째에 spawn해야 한다. } }
void ControlCharacter(Script line) { if (charactersN.Any(obj => obj.GetId() ==line.GetId())) { //Debug.Log(charactersN.Find(obj => obj.GetId() == line.GetId()).GetObject().GetComponent<Image>().color); switch (line.GetTitle()) { case "_fadein": // 이런 느낌으로 제어문 추가 // characters[line.GetId()].GetComponent<Image>().CrossFadeColor(Color.white, 0.5f, false, true); LeanTween.color(charactersN.Find(obj => obj.GetId() == line.GetId()).GetObject().GetComponent<RectTransform>(), Color.white, 0.5f); //Debug.Log(charactersN.Find(obj => obj.GetId() == line.GetId()).GetObject().GetComponent<Image>().color); //charactersN.Find(obj => obj.GetId() == line.GetId()).GetObject().GetComponent<Image>().CrossFadeColor(Color.white, 0.5f, false, true); //characters[line.GetId()].GetComponent<Image>().CrossFadeAlpha(1.0f, 0.5f, false); break; case "_fadeout": // characters[line.GetId()].GetComponent<Image>().CrossFadeColor(Color.gray, 0.5f, false, true); LeanTween.color(charactersN.Find(obj => obj.GetId() == line.GetId()).GetObject().GetComponent<RectTransform>(), Color.gray, 0.5f); //charactersN.Find(obj => obj.GetId() == line.GetId()).GetObject().GetComponent<Image>().CrossFadeColor(Color.white, 0.5f, false, true); break; case "_wiggle": break; case "_remove": StartCoroutine(RemoveCharacter(line.GetId())); break; case "_change": ChangeSprite(line.GetId(), line.GetMainText()); break; default: break; }//id:컨트롤 방법(_로 시작): } }
public void InterpretLine(Script topLine) { { if (topLine.GetId() == "background") { switch (topLine.GetTitle()) { case "change": backgroundImage.sprite = Resources.Load<Sprite>(topLine.GetMainText().Trim()); break; case "clear": backgroundImage.sprite = null; break; default: break; } return; }//배경 조절. background:change:경로 background:clear: else if (topLine.GetId().Contains("spawn")) { SpawnCharacter(topLine); } else if (topLine.GetId() == "sound") { gameObject.GetComponent<AudioSource>().clip = Resources.Load(topLine.GetTitle()) as AudioClip; gameObject.GetComponent<AudioSource>().Play(); }//sound:경로명: or (sound:경로명:bgm 이쪽은 아직 미구현..) else { if (topLine.GetTitle().StartsWith("_")) { ControlCharacter(topLine); }//id:컨트롤 방법(_로 시작): else { //id가 같으면 white, 다르면 lightgray. foreach (Character character in charactersN) { if (character.GetId() == topLine.GetId()) { LeanTween.color(character.GetObject().GetComponent<RectTransform>(), Color.white, 0.2f); } else { LeanTween.color(character.GetObject().GetComponent<RectTransform>(), new Color(0.8f, 0.8f, 0.8f, 1), 0.2f); } } title.text = topLine.GetTitle(); mainText.text = topLine.GetMainText(); }//id:제목:대사 } } }//파이선에서의 readline과 같이 작동하도록 설계.