Exemple #1
0
        public DialogNode(DialogNodeData _dNodeData) : base(_dNodeData.pos, new Vector2(200, 200))
        {
            windowTitle = _dNodeData.name;
            SetTittleRect();

            text        = _dNodeData.text;
            nbOfAnswers = _dNodeData.nbAnswers;

            for (int i = 0; i < nbOfAnswers; i++)
            {
                answers.Add(_dNodeData.answers[i]);
            }
        }
Exemple #2
0
        public DialogData(Dialog _editor)
        {
            dialogName  = _editor.dialogName;
            tagNodes[0] = new DialogTagNodeData(_editor.BeginNode);
            tagNodes[1] = new DialogTagNodeData(_editor.EndNode);

            nodesData = new DialogNodeData[_editor.NodeList.Count];
            for (int i = 0; i < _editor.NodeList.Count; i++)
            {
                nodesData[i] = new DialogNodeData(_editor.NodeList[i]);
            }

            subNodesData    = new DialogData[_editor.SubDialogNodeList.Count];
            posSubNodesData = new Vector2[_editor.SubDialogNodeList.Count];
            connections     = new string[_editor.SubDialogNodeList.Count];

            for (int i = 0; i < _editor.SubDialogNodeList.Count; i++)
            {
                subNodesData[i] = new DialogData(_editor.SubDialogNodeList[i].dialog);
            }
            for (int i = 0; i < _editor.SubDialogNodeList.Count; i++)
            {
                posSubNodesData[i] = _editor.SubDialogNodeList[i].windowRect.position;

                if (_editor.SubDialogNodeList[i].connection is EndDialogTagNode)
                {
                    connections[i] = "EndNode";
                }
                else if (_editor.SubDialogNodeList[i].connection is SubDialogNode)
                {
                    connections[i] = "SUB " + (_editor.SubDialogNodeList[i].connection as SubDialogNode).dialog.dialogName;
                }
                else
                {
                    connections[i] = _editor.SubDialogNodeList[i].connection.windowTitle;
                }
            }
        }