public Interface(Game game, FPSCounter fpsCounter=null) : base(game) { _game = game; _fpsCounter = fpsCounter; //_map = map; }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { FPSCounter fpsCounter = new FPSCounter(this); Components.Add(fpsCounter); GameMap gameMap=new GameMap(this); Components.Add(gameMap); Components.Add(new Interface(this,fpsCounter)); base.Initialize(); }