public static void ShowWindow() { Type childEditorType = GetChildEditorType(); BaseSystemEditor <T>[] objArray = (BaseSystemEditor <T>[])Resources.FindObjectsOfTypeAll(childEditorType); BaseSystemEditor <T> editor = (objArray.Length <= 0 ? (BaseSystemEditor <T>)ScriptableObject.CreateInstance(childEditorType) : objArray[0]); editor.hideFlags = HideFlags.HideAndDontSave; #if UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 editor.title = childEditorType.Name; #else editor.titleContent = new GUIContent(childEditorType.Name); #endif editor.SelectDatabase(); }
protected virtual void OnEnable() { instance = this; ResetChildEditors(); }