public static Death GetDeathFromDeathType(int deathType, params GameVersion[] gameVersions) { Death death = GetEntities <Death>(gameVersions).FirstOrDefault(d => d.DeathType == deathType); if (death != null) { return(death); } return(V3.Unknown); }
public Enemy(string name, string colorCode, int hp, int gems, Death death, float?homing3, float?homing4, bool registerKill, params Enemy[] spawnedBy) : base(name, colorCode) { HP = hp; Gems = gems; Death = death; Homing3 = homing3; Homing4 = homing4; RegisterKill = registerKill; SpawnedBy = spawnedBy; }