public void SendMeClicking() { DeveOutgoingMessage outje = new DeveOutgoingMessage(); outje.WriteInt32((int)ServerReceiveMessageType.NewButtonState); //Identifier for command message outje.WriteString(stringtosend); outje.WriteString(pressed.ToString()); deveClient.Send(outje); }
void kenServer_ReceivedMessage(object sender, ActionEventArgs e) { form.DebugMSG(e.Id + ": " + e.Action); switch (e.Action) { case "connected": DeveClient deveClient = new DeveClient("localhost", 1337); deveClient.Start(); DeveOutgoingMessage outje = new DeveOutgoingMessage(); outje.WriteInt32(0); //Join message outje.WriteInt32(1); //Android deveClient.Send(outje); clients.Add(e.Id, deveClient); break; case "closed": clients[e.Id].Stop(); clients.Remove(e.Id); //deveServer.messages.Enqueue(inc); break; default: DeveClient deveClientNow = clients[e.Id]; DeveOutgoingMessage outje2 = new DeveOutgoingMessage(); outje2.WriteInt32(1); //Identifier for command message outje2.WriteString(e.Action); deveClientNow.Send(outje2); break; } }
public void SendMeClicking() { DeveOutgoingMessage outje = new DeveOutgoingMessage(); outje.WriteInt32(1); //Identifier for command message outje.WriteString(stringtosend); deveClient.Send(outje); }
public void GoSender() { for (int i = 0; i < 1000; i++) { DeveOutgoingMessage msg = new DeveOutgoingMessage(); msg.WriteString(i + "Hoi"); deveClient.Send(msg); //Thread.Sleep(10); } }
public void Update(GameTime gameTime) { xSpeed = 0f; ySpeed = 0f; if (leftArrow) { xSpeed += -300f; } if (rightArrow) { xSpeed += 300f; } if (upArrown) { ySpeed += -300f; } if (downArrow) { ySpeed += 300f; } if (dirty) { DeveOutgoingMessage outje = new DeveOutgoingMessage(); outje.WriteInt32((int)ServerSendMessageType.SetPlayerLocation); outje.WriteString(guid); outje.WriteInt32((int)posx); outje.WriteInt32((int)posy); outje.WriteInt32((int)xSpeed); outje.WriteInt32((int)ySpeed); game.SendToScreens(outje); dirty = false; } posx += xSpeed * (float)gameTime.ElapsedGameTime.TotalSeconds; posy += ySpeed * (float)gameTime.ElapsedGameTime.TotalSeconds; }
public void SendFile(String fileName) { DeveOutgoingMessage msg = new DeveOutgoingMessage(DeveMessageType.Data); msg.WriteString("file"); using (FileStream read = new FileStream(fileName, FileMode.Open)) { msg.WriteString(Path.GetFileName(fileName)); msg.WriteInt32((int)read.Length); byte[] b = new byte[read.Length]; read.Read(b, 0, (int)read.Length); msg.WriteBytes(b); } deveClient.Send(msg); }
private void button6_Click(object sender, EventArgs e) { DeveOutgoingMessage msg = new DeveOutgoingMessage(DeveMessageType.Data); msg.WriteString("teststuff"); msg.WriteFloat(1.23456789f); msg.WriteUInt32(12020); deveClient.Send(msg); }
private void button4_Click(object sender, EventArgs e) { StringBuilder build = new StringBuilder(); for (int i = 0; i < 999999; i++) { build.Append("S"); } DeveOutgoingMessage msg = new DeveOutgoingMessage(); msg.WriteString(":) " + build.ToString()); deveClient.Send(msg); }
private void button1_Click(object sender, EventArgs e) { DeveOutgoingMessage devOut = new DeveOutgoingMessage(); devOut.WriteString(textBox1.Text); deveClient.Send(devOut); textBox1.Text = ""; }
public void Runner() { while (true) { DeveIncomingMessage inc; if ((inc = deveServer.ReadMessage()) != null) { switch (inc.MessageType) { case DeveMessageType.KeepAlive: break; case DeveMessageType.Data: int hetTypeMessage = inc.ReadInt32(); if (hetTypeMessage == 0) //Een join message { int hetTypeDevice = inc.ReadInt32(); if (hetTypeDevice == 0) //Een screen client { DebugMSG("Het is een screen client :D:D:D"); ScreenClientje screenClientje = new ScreenClientje(inc.Sender, curNumberOfScreen); screenClientjes.Add(inc.Sender, screenClientje); allClientjes.Add(inc.Sender, screenClientje); curNumberOfScreen++; SendNewAreas(); } else if (hetTypeDevice == 1) //Android { DebugMSG("Het is een Android :)"); ControlClientje controlClientje = new ControlClientje(inc.Sender); controlClientjes.Add(inc.Sender, controlClientje); allClientjes.Add(inc.Sender, controlClientje); DeveOutgoingMessage outje = new DeveOutgoingMessage(); outje.WriteInt32(1); //Add beestje bij alle screens outje.WriteString(controlClientje.guid); SendToScreens(outje); } } else if (hetTypeMessage == 1) //Een message met button klik stuff { ControlClientje curControlClient = controlClientjes[inc.Sender]; String direction = inc.ReadString(); DebugMSG("Got message with: " + direction + " from: " + inc.Sender); if (direction == "left") { curControlClient.posx -= 50; } else if (direction == "right") { curControlClient.posx += 50; } else if (direction == "up") { curControlClient.posy -= 50; } else if (direction == "down") { curControlClient.posy += 50; } DebugMSG("X: " + curControlClient.posx + " Y: " + curControlClient.posy); DeveOutgoingMessage outje = new DeveOutgoingMessage(); outje.WriteInt32(3); outje.WriteString(curControlClient.guid); outje.WriteInt32(curControlClient.posx); outje.WriteInt32(curControlClient.posy); SendToScreens(outje); } break; case DeveMessageType.StatusChanged: byte newStatus = inc.ReadByte(); NetworkStatus ns = (NetworkStatus)newStatus; switch (ns) { case NetworkStatus.Connected: DebugMSG("Er connect iets :O"); break; case NetworkStatus.Disconnected: if (controlClientjes.ContainsKey(inc.Sender)) { ControlClientje controlClientje = controlClientjes[inc.Sender]; DeveOutgoingMessage outje = new DeveOutgoingMessage(); outje.WriteInt32(2); outje.WriteString(controlClientje.guid); SendToScreens(outje); } RemoveFromAllClientLists(inc.Sender); break; default: break; } break; default: break; } } Thread.Sleep(1); } }
public void Runner() { while (isRunning) { DeveIncomingMessage im = deveServer.ReadMessage(); if (im == null) { Thread.Sleep(1); } else { switch (im.MessageType) { case DeveMessageType.Data: try { String ding = im.ReadString(); if (ding.Equals("file")) { String filename = im.ReadString(); int fileSize = im.ReadInt32(); byte[] fileData = im.ReadBytes(fileSize); this.Invoke(new MethodInvoker(delegate { this.listBox1.Items.Insert(0, "File ontvangen: " + filename + " writing..."); })); using (FileStream stream = new FileStream(filename, FileMode.Create)) { stream.Write(fileData, 0, fileSize); } this.Invoke(new MethodInvoker(delegate { this.listBox1.Items.Insert(0, "Done writing file"); })); } else if (ding.Equals("teststuff")) { this.Invoke(new MethodInvoker(delegate { this.listBox1.Items.Insert(0, "Just received a teststuff message: " + im.ReadFloat() + " and " + im.ReadUInt32()); })); } else { DeveOutgoingMessage outje = new DeveOutgoingMessage(); outje.WriteString("Dit kreeg ik net: " + ding); deveServer.SendToAll(outje); //Console.WriteLine(ding); this.Invoke(new MethodInvoker(delegate { this.listBox1.Items.Insert(0, ding); })); } } catch (Exception ezxz) { this.Invoke(new MethodInvoker(delegate { this.listBox1.Items.Insert(0, ezxz.ToString()); })); } break; case DeveMessageType.KeepAlive: //doeniets :) break; case DeveMessageType.StatusChanged: NetworkStatus status = (NetworkStatus)im.ReadByte(); Console.WriteLine("New network status voor " + im.Sender + ": " + status); break; default: break; } } } this.Invoke(new MethodInvoker(delegate { this.Close(); })); }
public void HandleDataMessage(DeveIncomingMessage inc) { ServerReceiveMessageType messageType = (ServerReceiveMessageType)inc.ReadInt32(); switch (messageType) { case ServerReceiveMessageType.LoginMessageScreenClient: { DebugMSG("Screen client connected"); int xscr = random.Next(100, 1000); int yscr = random.Next(100, 1000); int widthscr = inc.ReadInt32(); int heightscr = inc.ReadInt32(); ScreenClientje screenClientje = new ScreenClientje(new Rectangle(xscr, yscr, widthscr, heightscr), this, inc.Sender); screenClientjes.Add(inc.Sender, screenClientje); allClientjes.Add(inc.Sender, screenClientje); DeveOutgoingMessage outje = new DeveOutgoingMessage(); outje.WriteInt32((int)ServerSendMessageType.MapString); outje.WriteInt32(map[0].Count); outje.WriteInt32(map.Count); foreach (var mapline in map) { StringBuilder build = new StringBuilder(); foreach (String str in mapline) { build.Append(str); } outje.WriteString(build.ToString()); } screenClientje.deveConnection.Send(outje); foreach (var controlClientje in controlClientjes.Values) { outje = new DeveOutgoingMessage(); outje.WriteInt32((int)ServerSendMessageType.SpawnNewPlayer); //Add beestje bij alle screens outje.WriteString(controlClientje.guid); screenClientje.deveConnection.Send(outje); outje = new DeveOutgoingMessage(); outje.WriteInt32((int)ServerSendMessageType.SetPlayerLocation); outje.WriteString(controlClientje.guid); outje.WriteInt32((int)controlClientje.posx); outje.WriteInt32((int)controlClientje.posy); outje.WriteInt32(0); outje.WriteInt32(0); screenClientje.deveConnection.Send(outje); } } break; case ServerReceiveMessageType.LoginMessageControlClient: { DebugMSG("Het is een Android :)"); ControlClientje controlClientje = new ControlClientje(inc.Sender, this); controlClientjes.Add(inc.Sender, controlClientje); allClientjes.Add(inc.Sender, controlClientje); DeveOutgoingMessage outje = new DeveOutgoingMessage(); outje.WriteInt32((int)ServerSendMessageType.SpawnNewPlayer); //Add beestje bij alle screens outje.WriteString(controlClientje.guid); SendToScreens(outje); } break; case ServerReceiveMessageType.NewButtonState: { ControlClientje curControlClient = controlClientjes[inc.Sender]; String direction = inc.ReadString(); String onOrOffString = inc.ReadString(); Boolean onOrOff = onOrOffString == "True"; DebugMSG("Got message with: " + direction + ": " + onOrOff); if (direction == "left") { curControlClient.LeftArrow = onOrOff; } else if (direction == "right") { curControlClient.RightArrow = onOrOff; } else if (direction == "up") { curControlClient.UpArrown = onOrOff; } else if (direction == "down") { curControlClient.DownArrow = onOrOff; } //DebugMSG("X: " + curControlClient.posx + " Y: " + curControlClient.posy); //DeveOutgoingMessage outje = new DeveOutgoingMessage(); //outje.WriteInt32((int)ServerSendMessageType.SetPlayerLocation); //outje.WriteString(curControlClient.guid); //outje.WriteInt32((int)curControlClient.posx); //outje.WriteInt32((int)curControlClient.posy); //SendToScreens(outje); break; } default: DebugMSG("Unknown message type"); break; } }
private void UpdateNetwork(GameTime gameTime) { DeveIncomingMessage inc; while ((inc = deveServer.ReadMessage()) != null) { switch (inc.MessageType) { case DeveMessageType.KeepAlive: break; case DeveMessageType.Data: HandleDataMessage(inc); break; case DeveMessageType.StatusChanged: byte newStatus = inc.ReadByte(); NetworkStatus ns = (NetworkStatus)newStatus; switch (ns) { case NetworkStatus.Connected: DebugMSG("Er connect iets :O"); break; case NetworkStatus.Disconnected: if (controlClientjes.ContainsKey(inc.Sender)) { ControlClientje controlClientje = controlClientjes[inc.Sender]; DeveOutgoingMessage outje = new DeveOutgoingMessage(); outje.WriteInt32((int)ServerSendMessageType.RemovePlayer); outje.WriteString(controlClientje.guid); SendToScreens(outje); } RemoveFromAllClientLists(inc.Sender); break; default: break; } break; default: break; } } }