protected void _NotifyAchievementTaskProgressChanged(float before, Task task, Achievement achievement) { DevdogLogger.LogVerbose("(Server) achievement task " + task.key + " progress changed to " + task.progress); }
protected void _NotifyAchievementTaskStatusChanged(TaskStatus before, TaskStatus after, Task task, Achievement achievement) { DevdogLogger.LogVerbose("(Server) achievement task " + task.key + " status changed to " + task.isCompleted); }
public override void NotifyAchievementTaskProgressChanged(float before, Task task, Achievement achievement) { _NotifyAchievementTaskProgressChanged(before, task, achievement); }
public override void NotifyAchievementTaskStatusChanged(TaskStatus before, TaskStatus after, Task task, Achievement achievement) { _NotifyAchievementTaskStatusChanged(before, after, task, achievement); }
protected void _NotifyAchievementStatusChanged(QuestStatus before, Achievement achievement) { DevdogLogger.LogVerbose("(Server) achievement " + achievement.name + " status changed to " + achievement.status); }
public override void NotifyAchievementStatusChanged(QuestStatus before, Achievement achievement) { _NotifyAchievementStatusChanged(before, achievement); }
public virtual void NotifyAchievementTaskProgressChanged(float before, Task task, Achievement achievement) { if (OnAchievementTaskProgressChanged != null) { OnAchievementTaskProgressChanged(before, task, achievement); } }
public virtual void NotifyAchievementTaskStatusChanged(TaskStatus before, TaskStatus after, Task task, Achievement achievement) { if (OnAchievementTaskStatusChanged != null) { OnAchievementTaskStatusChanged(before, task, achievement); } }