protected void _NotifyAchievementTaskProgressChanged(float before, Task task, Achievement achievement)
 {
     DevdogLogger.LogVerbose("(Server) achievement task " + task.key + " progress changed to " + task.progress);
 }
 protected void _NotifyAchievementTaskStatusChanged(TaskStatus before, TaskStatus after, Task task, Achievement achievement)
 {
     DevdogLogger.LogVerbose("(Server) achievement task " + task.key + " status changed to " + task.isCompleted);
 }
 public override void NotifyAchievementTaskProgressChanged(float before, Task task, Achievement achievement)
 {
     _NotifyAchievementTaskProgressChanged(before, task, achievement);
 }
 public override void NotifyAchievementTaskStatusChanged(TaskStatus before, TaskStatus after, Task task, Achievement achievement)
 {
     _NotifyAchievementTaskStatusChanged(before, after, task, achievement);
 }
 protected void _NotifyAchievementStatusChanged(QuestStatus before, Achievement achievement)
 {
     DevdogLogger.LogVerbose("(Server) achievement " + achievement.name + " status changed to " + achievement.status);
 }
 public override void NotifyAchievementStatusChanged(QuestStatus before, Achievement achievement)
 {
     _NotifyAchievementStatusChanged(before, achievement);
 }
Exemple #7
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 public virtual void NotifyAchievementTaskProgressChanged(float before, Task task, Achievement achievement)
 {
     if (OnAchievementTaskProgressChanged != null)
     {
         OnAchievementTaskProgressChanged(before, task, achievement);
     }
 }
Exemple #8
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 public virtual void NotifyAchievementTaskStatusChanged(TaskStatus before, TaskStatus after, Task task, Achievement achievement)
 {
     if (OnAchievementTaskStatusChanged != null)
     {
         OnAchievementTaskStatusChanged(before, task, achievement);
     }
 }