Exemple #1
0
        public virtual void ToCollection(ItemCollectionBase collection)
        {
            collection.Resize((uint)items.Length);
            if (collection.useReferences)
            {
                for (int i = 0; i < items.Length; i++)
                {
                    var item = items[i];
                    var c    = ItemCollectionBase.FindByName(item.collectionName);
                    if (item.amount > 0 && item.itemID >= 0)
                    {
                        collection[i].item = c.Find((uint)item.itemID);
                        collection[i].Repaint();
                    }
                }
            }
            else
            {
                var deserializedItems = items.Select(o => o.ToItem()).ToArray();
                for (int i = 0; i < deserializedItems.Length; i++)
                {
                    collection[i].item = deserializedItems[i];
                    collection[i].Repaint();

                    if (deserializedItems[i] != null)
                    {
                        deserializedItems[i].gameObject.SetActive(false);
                        deserializedItems[i].transform.SetParent(collection.container);
                    }
                }
            }

            // Handle equippable items; Make sure the reference to the equippable collection is set.
            foreach (var item in collection)
            {
                var eq             = item.item as EquippableInventoryItem;
                var charCollection = collection as ICharacterCollection;
                if (eq != null && charCollection != null)
                {
                    eq.equippedToCollection = charCollection;
                    eq.NotifyItemEquipped(charCollection.equippableSlots[eq.index], eq.currentStackSize);
                }
            }

            collection.UnRegisterCurrencyEvents();
            collection.currenciesGroup = new CurrencyDecoratorCollection(false);

            var deserializedCurrencies = currencies.Select(o => o.ToCurrencyDecorator());

            foreach (var c in deserializedCurrencies)
            {
                collection.currenciesGroup.AddCurrency(c);
            }

            collection.RegisterCurrencyEvents();
        }
        public T FindElement <T>(string collectionName, bool warnWhenNotFound) where T : ItemCollectionBase
        {
            if (string.IsNullOrEmpty(collectionName))
            {
                return(null);
            }

            var a = ItemCollectionBase.FindByName <T>(collectionName);

            if (a == null && warnWhenNotFound)
            {
                Debug.LogWarning("Player instantiation :: Collection with name (" + collectionName + ") not found!");
            }

            return(a);
        }
        public virtual InventoryItemBase ToItem()
        {
            if (itemID < 0 || itemID > ItemManager.database.items.Length - 1)
            {
//                DevdogLogger.LogWarning("ItemID is out of range, trying to deserialize item " + itemID);
                return(null);
            }

            var item = ItemManager.database.items[itemID];
            var inst = UnityEngine.Object.Instantiate <InventoryItemBase>(item);
            var s    = this.stats.Select(o => o.ToStat()).ToArray();

            inst.currentStackSize = amount;
            inst.stats            = s;
            if (string.IsNullOrEmpty(collectionName) == false)
            {
                inst.itemCollection = ItemCollectionBase.FindByName(collectionName);
            }

            return(inst);
        }