Exemple #1
0
        public Branch(Branch parent, float weight, int sibling, Vector3 light, float light_intensity)
        {
            this.parent = parent;
            this.level  = parent.level + 1;
            this.weight = weight;
            this.child  = new List <Branch>();
            this.sprig  = new List <Branch>();
            this.angle  = parent.angle;
            this.length = parent.length;
            this.color  = parent.color;

            this.pos = parent.pos + parent.dir;

            //calc angle
            this.dir = Quaternion.Euler(0.0f, 0.0f, (-1 * (angle / 2.0f) + (this.angle / (sibling - 1) * parent.child.Count)) * Random.Range(0.6f, 1.0f)) * (parent.dir);
            if (light != Vector3.zero)
            {
                this.weight *= (1 + Mathf.Pow(Mathf.Cos(Vector3.Angle(this.dir, light * -1) / 2.0f * Mathf.PI / 180.0f), light_intensity));
            }

            this.dir = this.dir.normalized * this.length * this.weight * Random.Range(1.0f, 1.5f);


            this.tree = parent.tree;
        }
Exemple #2
0
        // trunk
        public Branch(YulanTree tree, Vector3 direction, float length, float angle)
        {
            this.parent = null;
            this.level  = 0;
            this.weight = 1;
            this.child  = new List <Branch>();
            this.pos    = Vector3.zero;
            this.dir    = direction.normalized * length;
            this.length = length;
            this.angle  = angle;
            this.tree   = tree;
            this.color  = Color.white;


            if (tree.light != Vector4.zero)
            {
                this.weight *= (1 + Mathf.Pow(Mathf.Cos(Vector3.Angle(this.dir, (Vector3)tree.light * -1) / 2.0f * Mathf.PI / 180.0f), tree.light.z));
            }
            this.dir *= this.weight * Random.Range(1.0f, 2.0f);
        }
Exemple #3
0
 public void Generate()
 {
     tree = new YulanTree(Vector3.up, intensity, duration, angle, this.sun.forward, this.sun_intensity, this.sprig);
     //tree = new YulanTree(Vector3.up, intensity, duration, angle, Vector3.zero, 0.0f);
     tree.MakeCompleteTree();
 }