internal virtual void issueOrder(Order newOrder) { if (orderQueue.Count == 0) { executeOrder(newOrder); } else { orderQueue.Enqueue(newOrder); } }
private void executeOrder(Order newOrder) { currentOrder = newOrder; newOrder.owner = this; newOrder.execute(); }
public void addOrder(Order issuedOrder) { orderList.Add(issuedOrder); }
private void sendOrderToObject(dwObject2D obj, Order issuedOrder) { obj.issueOrder(issuedOrder); }
protected void issueOrder(dwObject2D obj, Order issuedOrder) { sendOrderToObject(obj, issuedOrder); }
//Order handling public virtual void issueInputOrder(dwObject2D obj, Order issuedOrder) { issuedOrder.owner = obj; currentFrameInput.addOrder(issuedOrder); }