private void Initialize() { ptInput2D = connectedMenus.ptInput2D; connectedMenus.ptInput2D.Initialize(this); //tmp connectedMenus.ptOutputMenu2D.Initialize(this); //tmp ptSet = new PtSet(); eqnSet = new EqnSet(); ptInput2D.ChangeOutput(ptSet.ptCoords["pt1"].X); updatePoint("pt1", new Vector3(0, 1, 0), false); updatePoint("pt2", new Vector3(1, 0, 0), false); updatePoint("pt3", new Vector3(0, 0, 0), false); //this line can probably be removed }
internal KeyboardInputResponder(PtInput2D ptInput2D) { this.ptInput2D = ptInput2D; }