public static IDictionary <ProjectileDefinition, (int radius, int damage)> GetExplosivesStats()
        {
            var projectiles = new Dictionary <ProjectileDefinition, (int, int)>();
            int inactivePos = 0;

            for (int i = 0; i < Main.projectile.Length; i++)
            {
                if (Main.projectile[i] == null || !Main.projectile[i].active)
                {
                    inactivePos = i;
                    break;
                }
            }

            for (int i = 0; i < Main.projectileTexture.Length; i++)
            {
                (int, int)? stats = DestructibleTilesProjectile.CalculateExplosiveStats(inactivePos, i);

                if (stats.HasValue)
                {
                    var projDef = new ProjectileDefinition(i);
                    projectiles[projDef] = stats.Value;
                }
            }

            Main.projectile[inactivePos] = new Projectile();

            return(projectiles);
        }